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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DIALOGADDSERVER_H
#define DIALOGADDSERVER_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI_Frame.h>
class IGameList;
//-----------------------------------------------------------------------------
// Purpose: Dialog which lets the user add a server by IP address
//-----------------------------------------------------------------------------
class CDialogAddServer : public vgui::Frame
{
public:
CDialogAddServer(IGameList *gameList);
~CDialogAddServer();
// activates this dialog
void Open();
private:
virtual void OnClose();
virtual void OnCommand(const char *command);
void OnOK();
IGameList *m_pGameList;
typedef vgui::Frame BaseClass;
};
#endif // DIALOGADDSERVER_H
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