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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef VCDBLOCKDOC_H
#define VCDBLOCKDOC_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/inotifyui.h"
#include "datamodel/dmehandle.h"
#include "datamodel/dmelement.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IVcdBlockDocCallback;
class CVcdBlockDoc;
class CDmeVMFEntity;
//-----------------------------------------------------------------------------
// Contains all editable state
//-----------------------------------------------------------------------------
class CVcdBlockDoc : public IDmNotify
{
public:
CVcdBlockDoc( IVcdBlockDocCallback *pCallback );
~CVcdBlockDoc();
// Inherited from INotifyUI
virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
// Sets/Gets the file name
const char *GetBSPFileName();
const char *GetVMFFileName();
const char *GetEditFileName();
void SetVMFFileName( const char *pFileName );
void SetEditFileName( const char *pFileName );
// Dirty bits (has it changed since the last time it was saved?)
void SetDirty( bool bDirty );
bool IsDirty() const;
// Saves/loads from file
bool LoadFromFile( const char *pFileName );
void SaveToFile( );
// Returns the root object
CDmElement *GetRootObject();
// Called when data changes (see INotifyUI for flags)
void OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
// Create a text block the engine can parse containing the entity data to spawn
void ServerLevelInitPostEntity( void );
// Returns the entity list
CDmAttribute *GetEntityList();
// Adds a new info_target
void AddNewInfoTarget( void );
void AddNewInfoTarget( const Vector &vecOrigin, const QAngle &angAngles );
// Deletes a commentary node
void DeleteInfoTarget( CDmeVMFEntity *pNode );
// Returns the commentary node at the specified location
CDmeVMFEntity *GetInfoTargetForLocation( Vector &vecOrigin, QAngle &angAbsAngles );
// Returns the info target that's closest to this line
CDmeVMFEntity *GetInfoTargetForLocation( Vector &vecStart, Vector &vecEnd );
// For element choice lists. Return false if it's an unknown choice list type
virtual bool GetStringChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, StringChoiceList_t &list );
virtual bool GetElementChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, ElementChoiceList_t &list );
void VerifyAllEdits( const CDmrElementArray<> &entityList );
void InitializeFromServer( CDmrElementArray<> &entityList );
bool CopyEditsToVMF( void );
bool RememberPlayerPosition( void );
private:
IVcdBlockDocCallback *m_pCallback;
CDmeHandle< CDmElement > m_hVMFRoot; // VMF file
CDmeHandle< CDmElement > m_hEditRoot; // VMF Edits file
char m_pBSPFileName[512];
char m_pVMFFileName[512];
char m_pEditFileName[512];
bool m_bDirty;
};
#endif // VCDBLOCKDOC_H
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