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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef FRIENDSGAMES_H
#define FRIENDSGAMES_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Favorite games list
//-----------------------------------------------------------------------------
class CFriendsGames : public CBaseGamesPage
{
DECLARE_CLASS_SIMPLE( CFriendsGames, CBaseGamesPage );
public:
CFriendsGames(vgui::Panel *parent);
~CFriendsGames();
// IGameList handlers
// returns true if the game list supports the specified ui elements
virtual bool SupportsItem(InterfaceItem_e item);
// called when the current refresh list is complete
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response );
private:
// context menu message handlers
MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID );
int m_iServerRefreshCount; // number of servers refreshed
};
#endif // FRIENDSGAMES_H
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