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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef FAVORITEGAMES_H
#define FAVORITEGAMES_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Favorite games list
//-----------------------------------------------------------------------------
class CFavoriteGames : public CBaseGamesPage
{
DECLARE_CLASS_SIMPLE( CFavoriteGames, CBaseGamesPage );
public:
CFavoriteGames(vgui::Panel *parent);
~CFavoriteGames();
// favorites list, loads/saves into keyvalues
void LoadFavoritesList();
// IGameList handlers
// returns true if the game list supports the specified ui elements
virtual bool SupportsItem(InterfaceItem_e item);
// called when the current refresh list is complete
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response );
// passed from main server browser window instead of messages
void OnConnectToGame();
void OnDisconnectFromGame( void );
void SetRefreshOnReload() { m_bRefreshOnListReload = true; }
private:
// context menu message handlers
MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID );
MESSAGE_FUNC( OnRemoveFromFavorites, "RemoveFromFavorites" );
MESSAGE_FUNC( OnAddServerByName, "AddServerByName" );
void OnAddCurrentServer( void );
void OnCommand(const char *command);
bool m_bRefreshOnListReload;
};
#endif // FAVORITEGAMES_H
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