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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODWIZARD_TEMPLATEOPTIONS_H
#define MODWIZARD_TEMPLATEOPTIONS_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardSubPanel.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/Label.h>
#include "configs.h"
enum numOptions_e
{
TPOPTION_TEAMS,
TPOPTION_CLASSES,
TPOPTION_STAMINA,
TPOPTION_SPRINTING,
TPOPTION_PRONE,
TPOPTION_SHOOTSPRINTING,
TPOPTION_SHOOTLADDERS,
TPOPTION_SHOOTJUMPING,
TPOPTIONS_TOTAL,
};
// --------------------------------------------------------------------------------------------------------------------- //
// CreateModWizard sub panel 2b (only when scratch / template sdk is chosen!)
// This panel asks for options
// --------------------------------------------------------------------------------------------------------------------- //
namespace vgui
{
class CModWizardSubPanel_TemplateOptions : public WizardSubPanel
{
public:
DECLARE_CLASS_SIMPLE( CModWizardSubPanel_TemplateOptions, vgui::WizardSubPanel );
public:
CModWizardSubPanel_TemplateOptions( Panel *parent, const char *panelName );
virtual WizardSubPanel* GetNextSubPanel();
virtual void OnDisplayAsNext();
virtual void PerformLayout();
virtual void OnCommand( const char *command );
virtual bool OnNextButton();
virtual void SetDefaultOptions();
virtual void UpdateOptions(); // Must be called before GetOption is used!!!
virtual char *GetOption( int optionType );
public:
CheckButton *m_pOptionTeams;
CheckButton *m_pOptionClasses;
CheckButton *m_pOptionStamina;
CheckButton *m_pOptionSprinting;
CheckButton *m_pOptionProne;
CheckButton *m_pOptionShootSprinting;
CheckButton *m_pOptionShootOnLadders;
CheckButton *m_pOptionShootJumping;
bool m_bOptions[TPOPTIONS_TOTAL];
};
}
#endif // MODWIZARD_TEMPLATEOPTIONS_H
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