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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODWIZARD_FINISHED_H
#define MODWIZARD_FINISHED_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardSubPanel.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/CheckButton.h>
// --------------------------------------------------------------------------------------------------------------------- //
// CreateModWizard sub panel 1.
// This panel just tells them about the wizard and what it's going to do, and gives them a chance to cancel.
// --------------------------------------------------------------------------------------------------------------------- //
namespace vgui
{
class CModWizardSubPanel_Finished : public WizardSubPanel
{
public:
typedef WizardSubPanel BaseClass;
public:
CModWizardSubPanel_Finished( Panel *parent, const char *panelName );
void GetReady( const char *pOutputDirName );
virtual WizardSubPanel* GetNextSubPanel();
virtual void OnDisplayAsNext();
virtual void PerformLayout();
virtual bool OnFinishButton();
private:
Label *m_pFinishedText;
CheckButton *m_pOpenReadme;
char m_OutputDirName[MAX_PATH]; // c:\mymod
};
}
#endif // MODWIZARD_FINISHED_H
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