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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef REPLAY_RECONSTRUCTOR_H
#define REPLAY_RECONSTRUCTOR_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
class CReplay;
//----------------------------------------------------------------------------------------
bool Replay_Reconstruct( CReplay *pReplay, bool bDeleteBlocks = true );
//----------------------------------------------------------------------------------------
#endif // REPLAY_RECONSTRUCTOR_H
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