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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef BASESTATUSBAR_H
#define BASESTATUSBAR_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "datamodel/dmehandle.h"
class CDmeClip;
class CMovieDoc;
class CConsolePage;
namespace vgui
{
class Label;
}
class CBaseStatusBar : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CBaseStatusBar, vgui::EditablePanel )
public:
CBaseStatusBar( vgui::Panel *parent, char const *panelName );
private:
void UpdateMemoryUsage( float mbUsed );
virtual void PerformLayout();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnThink();
CConsolePage *m_pConsole;
vgui::Label *m_pLabel;
vgui::Label *m_pMemory;
vgui::Label *m_pFPS;
vgui::Label *m_pGameTime;
float m_flLastFPSSnapShot;
};
#endif // BASESTATUSBAR_H
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