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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef PANORAMA_STYLEFILETYPES_H
#define PANORAMA_STYLEFILETYPES_H
#ifdef _WIN32
#pragma once
#endif
#include "../iuipanel.h"
namespace panorama
{
class IUILayoutFile;
class IUIPanel;
//-----------------------------------------------------------------------------
// Purpose: Validate statics
//-----------------------------------------------------------------------------
#ifdef DBGFLAG_VALIDATE
void ValidateStylePropertyFactory( CValidator &validator );
#endif
//-----------------------------------------------------------------------------
// Purpose: Used to sort styles to apply by cascade order
//-----------------------------------------------------------------------------
struct StyleFromFile_t;
class CLayoutFile;
struct CascadeStyleFileInfo_t
{
const StyleFromFile_t *m_pStyleFromFile;
panorama::IUILayoutFile *m_pLayoutFile; // layout file
uint m_iStyleFile; // layout file index
uint m_unSelectorSpecificity; // score for this selector (high = overrides lower valued selectors)
};
//-----------------------------------------------------------------------------
// Purpose: All the info needed to identify a panel. Used when looking up a style w/o a IUIPanel*
//-----------------------------------------------------------------------------
class CPanelIdentifiers
{
public:
CPanelIdentifiers();
CPanelIdentifiers( IUIPanel *pPanel );
CPanoramaSymbol m_symPanelType;
uint m_unStyleFlags;
const CPanoramaSymbol *m_psymClasses;
uint m_csymClasses;
const char *m_pchID;
bool m_bTreatPanelAsParent;
IUIPanel *m_pPanel;
};
} // namespace panorama
#endif //PANORAMA_STYLEFILETYPES_H
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