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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef PANORAMA_PROGRESSBAR_H
#define PANORAMA_PROGRESSBAR_H
#ifdef _WIN32
#pragma once
#endif
#include "panorama/controls/panel2d.h"
namespace panorama
{
//////////////////////////////////////////////////////////////////////////
//
// progress bar, just sizes two panels to represent progress
//
class CProgressBar: public CPanel2D
{
DECLARE_PANEL2D( CProgressBar, CPanel2D );
public:
CProgressBar( CPanel2D *pParent, const char *pchID );
virtual ~CProgressBar();
void SetMin( float flMin ) { m_flMin = flMin; InvalidateSizeAndPosition(); }
void SetMax( float flMax ) { m_flMax = flMax; InvalidateSizeAndPosition(); }
void SetValue( float flValue ) { m_flCur = flValue; InvalidateSizeAndPosition(); }
float GetValue() { return m_flCur; }
protected:
virtual void OnLayoutTraverse( float flFinalWidth, float flFinalHeight );
private:
float m_flMin;
float m_flMax;
float m_flCur;
CPanel2D *m_ppanelLeft;
CPanel2D *m_ppanelRight;
};
} // namespace panorama
#endif // PANORAMA_PROGRESSBAR_H
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