1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. =======
//
// Purpose: Header for flatted SteamAPI. Use this for binding to other languages.
// This file is auto-generated, do not edit it.
//
//=============================================================================
#ifndef __OPENVR_API_FLAT_H__
#define __OPENVR_API_FLAT_H__
#ifdef _WIN32
#pragma once
#endif
// OPENVR API export macro
#if defined( _WIN32 ) && !defined( _X360 )
#if defined( OPENVR_API_EXPORTS )
#define S_API extern "C" __declspec( dllexport )
#elif defined( OPENVR_API_NODLL )
#define S_API extern "C"
#else
#define S_API extern "C" __declspec( dllimport )
#endif // OPENVR_API_EXPORTS
#elif defined( GNUC )
#if defined( OPENVR_API_EXPORTS )
#define S_API extern "C" __attribute__ ((visibility("default")))
#else
#define S_API extern "C"
#endif // OPENVR_API_EXPORTS
#else // !WIN32
#if defined( OPENVR_API_EXPORTS )
#define S_API extern "C"
#else
#define S_API extern "C"
#endif // OPENVR_API_EXPORTS
#endif
#include <stdint.h>
#include "openvr.h"
#include "ivrsystem.h"
#include "ivrcameraaccess.h"
#include "ivrchaperone.h"
#include "ivrchaperonesetup.h"
#include "ivrcompositor.h"
S_API void VR_IVRSystem_GetWindowBounds(intptr_t instancePtr, int32_t * pnX, int32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
S_API void VR_IVRSystem_GetRecommendedRenderTargetSize(intptr_t instancePtr, uint32_t * pnWidth, uint32_t * pnHeight);
S_API void VR_IVRSystem_GetEyeOutputViewport(intptr_t instancePtr, vr::Hmd_Eye eEye, uint32_t * pnX, uint32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
S_API struct vr::HmdMatrix44_t VR_IVRSystem_GetProjectionMatrix(intptr_t instancePtr, vr::Hmd_Eye eEye, float fNearZ, float fFarZ, vr::GraphicsAPIConvention eProjType);
S_API void VR_IVRSystem_GetProjectionRaw(intptr_t instancePtr, vr::Hmd_Eye eEye, float * pfLeft, float * pfRight, float * pfTop, float * pfBottom);
S_API struct vr::DistortionCoordinates_t VR_IVRSystem_ComputeDistortion(intptr_t instancePtr, vr::Hmd_Eye eEye, float fU, float fV);
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetEyeToHeadTransform(intptr_t instancePtr, vr::Hmd_Eye eEye);
S_API bool VR_IVRSystem_GetTimeSinceLastVsync(intptr_t instancePtr, float * pfSecondsSinceLastVsync, uint64_t * pulFrameCounter);
S_API int32_t VR_IVRSystem_GetD3D9AdapterIndex(intptr_t instancePtr);
S_API void VR_IVRSystem_GetDXGIOutputInfo(intptr_t instancePtr, int32_t * pnAdapterIndex, int32_t * pnAdapterOutputIndex);
S_API bool VR_IVRSystem_AttachToWindow(intptr_t instancePtr, void * hWnd);
S_API void VR_IVRSystem_GetDeviceToAbsoluteTrackingPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, struct vr::TrackedDevicePose_t * pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount);
S_API void VR_IVRSystem_ResetSeatedZeroPose(intptr_t instancePtr);
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetSeatedZeroPoseToStandingAbsoluteTrackingPose(intptr_t instancePtr);
S_API bool VR_IVRSystem_LoadRenderModel(intptr_t instancePtr, const char * pchRenderModelName, struct vr::RenderModel_t * pRenderModel);
S_API void VR_IVRSystem_FreeRenderModel(intptr_t instancePtr, struct vr::RenderModel_t * pRenderModel);
S_API vr::TrackedDeviceClass VR_IVRSystem_GetTrackedDeviceClass(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex);
S_API bool VR_IVRSystem_IsTrackedDeviceConnected(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex);
S_API bool VR_IVRSystem_GetBoolTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API float VR_IVRSystem_GetFloatTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API int32_t VR_IVRSystem_GetInt32TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API uint64_t VR_IVRSystem_GetUint64TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetMatrix34TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API uint32_t VR_IVRSystem_GetStringTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, char * pchValue, uint32_t unBufferSize, vr::TrackedPropertyError * pError);
S_API const char * VR_IVRSystem_GetPropErrorNameFromEnum(intptr_t instancePtr, vr::TrackedPropertyError error);
S_API bool VR_IVRSystem_PollNextEvent(intptr_t instancePtr, struct vr::VREvent_t * pEvent);
S_API bool VR_IVRSystem_PollNextEventWithPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, vr::VREvent_t * pEvent, vr::TrackedDevicePose_t * pTrackedDevicePose);
S_API const char * VR_IVRSystem_GetEventTypeNameFromEnum(intptr_t instancePtr, vr::EVREventType eType);
S_API struct vr::HiddenAreaMesh_t VR_IVRSystem_GetHiddenAreaMesh(intptr_t instancePtr, vr::Hmd_Eye eEye);
S_API bool VR_IVRSystem_GetControllerState(intptr_t instancePtr, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t * pControllerState);
S_API bool VR_IVRSystem_GetControllerStateWithPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t * pControllerState, struct vr::TrackedDevicePose_t * pTrackedDevicePose);
S_API void VR_IVRSystem_TriggerHapticPulse(intptr_t instancePtr, vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec);
S_API const char * VR_IVRSystem_GetButtonIdNameFromEnum(intptr_t instancePtr, vr::EVRButtonId eButtonId);
S_API const char * VR_IVRSystem_GetControllerAxisTypeNameFromEnum(intptr_t instancePtr, vr::EVRControllerAxisType eAxisType);
S_API bool VR_IVRSystem_HandleControllerOverlayInteractionAsMouse(intptr_t instancePtr, const vr::Compositor_OverlaySettings & overlaySettings, vr::HmdVector2_t vecWindowClientPositionOnScreen, vr::HmdVector2_t vecWindowClientSize, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::EVRControllerEventOutputType eOutputType);
S_API bool VR_IVRSystem_CaptureInputFocus(intptr_t instancePtr);
S_API void VR_IVRSystem_ReleaseInputFocus(intptr_t instancePtr);
S_API bool VR_IVRSystem_IsInputFocusCapturedByAnotherProcess(intptr_t instancePtr);
S_API uint32_t VR_IVRCameraAccess_GetCameraCount(intptr_t instancePtr);
S_API uint32_t VR_IVRCameraAccess_GetCameraId(intptr_t instancePtr, uint32_t unCameraIndex, char * pchBuffer, uint32_t unBufferLen);
S_API bool VR_IVRCameraAccess_EnableCamera(intptr_t instancePtr, uint32_t unCameraIndex, bool bEnabled);
S_API bool VR_IVRCameraAccess_GetCameraInfo(intptr_t instancePtr, uint32_t unCameraIndex, struct vr::CameraInfo_t * pCameraInfo);
S_API bool VR_IVRCameraAccess_GetCameraImage(intptr_t instancePtr, uint32_t unCameraIndex, struct vr::CameraImage_t * pCameraImage);
S_API vr::ChaperoneCalibrationState VR_IVRChaperone_GetCalibrationState(intptr_t instancePtr);
S_API bool VR_IVRChaperone_GetSoftBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
S_API bool VR_IVRChaperone_GetHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t * punQuadsCount);
S_API bool VR_IVRChaperone_GetSeatedBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSeatedBoundsInfo_t * pInfo);
S_API bool VR_IVRChaperoneSetup_CommitWorkingCopy(intptr_t instancePtr, const char * pchCalibrationName);
S_API void VR_IVRChaperoneSetup_RevertWorkingCopy(intptr_t instancePtr);
S_API bool VR_IVRChaperoneSetup_GetWorkingSoftBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
S_API bool VR_IVRChaperoneSetup_GetWorkingHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t * punQuadsCount);
S_API bool VR_IVRChaperoneSetup_GetWorkingSeatedZeroPoseToRawTrackingPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmatSeatedZeroPoseToRawTrackingPose);
S_API bool VR_IVRChaperoneSetup_GetWorkingStandingZeroPoseToRawTrackingPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmatStandingZeroPoseToRawTrackingPose);
S_API void VR_IVRChaperoneSetup_SetWorkingSoftBoundsInfo(intptr_t instancePtr, const struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
S_API void VR_IVRChaperoneSetup_SetWorkingHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t unQuadsCount);
S_API void VR_IVRChaperoneSetup_SetWorkingSeatedZeroPoseToRawTrackingPose(intptr_t instancePtr, const struct vr::HmdMatrix34_t & matSeatedZeroPoseToRawTrackingPose);
S_API void VR_IVRChaperoneSetup_SetWorkingStandingZeroPoseToRawTrackingPose(intptr_t instancePtr, const struct vr::HmdMatrix34_t & matStandingZeroPoseToRawTrackingPose);
S_API uint32_t VR_IVRCompositor_GetLastError(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferSize);
S_API void VR_IVRCompositor_SetVSync(intptr_t instancePtr, bool bVSync);
S_API bool VR_IVRCompositor_GetVSync(intptr_t instancePtr);
S_API void VR_IVRCompositor_SetGamma(intptr_t instancePtr, float fGamma);
S_API float VR_IVRCompositor_GetGamma(intptr_t instancePtr);
S_API void VR_IVRCompositor_SetGraphicsDevice(intptr_t instancePtr, vr::Compositor_DeviceType eType, void * pDevice);
S_API void VR_IVRCompositor_WaitGetPoses(intptr_t instancePtr, struct vr::TrackedDevicePose_t * pPoseArray, uint32_t unPoseArrayCount);
S_API void VR_IVRCompositor_Submit(intptr_t instancePtr, vr::Hmd_Eye eEye, void * pTexture, struct vr::Compositor_TextureBounds * pBounds);
S_API void VR_IVRCompositor_ClearLastSubmittedFrame(intptr_t instancePtr);
S_API void VR_IVRCompositor_GetOverlayDefaults(intptr_t instancePtr, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_SetOverlay(intptr_t instancePtr, void * pTexture, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_SetOverlayRaw(intptr_t instancePtr, void * buffer, uint32_t width, uint32_t height, uint32_t depth, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_SetOverlayFromFile(intptr_t instancePtr, const char * pchFilePath, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_ClearOverlay(intptr_t instancePtr);
S_API bool VR_IVRCompositor_GetFrameTiming(intptr_t instancePtr, struct vr::Compositor_FrameTiming * pTiming, uint32_t unFramesAgo);
S_API void VR_IVRCompositor_FadeToColor(intptr_t instancePtr, float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground);
S_API void VR_IVRCompositor_FadeGrid(intptr_t instancePtr, float fSeconds, bool bFadeIn);
S_API void VR_IVRCompositor_CompositorBringToFront(intptr_t instancePtr);
S_API void VR_IVRCompositor_CompositorGoToBack(intptr_t instancePtr);
S_API void VR_IVRCompositor_CompositorQuit(intptr_t instancePtr);
S_API bool VR_IVRCompositor_IsFullscreen(intptr_t instancePtr);
S_API bool VR_IVRCompositor_ComputeOverlayIntersection(intptr_t instancePtr, const struct vr::Compositor_OverlaySettings * pSettings, float fAspectRatio, vr::TrackingUniverseOrigin eOrigin, vr::HmdVector3_t vSource, vr::HmdVector3_t vDirection, vr::HmdVector2_t * pvecIntersectionUV, vr::HmdVector3_t * pvecIntersectionTrackingSpace);
S_API void VR_IVRCompositor_SetTrackingSpace(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin);
S_API vr::TrackingUniverseOrigin VR_IVRCompositor_GetTrackingSpace(intptr_t instancePtr);
#endif // __OPENVR_API_FLAT_H__
|