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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef IMPORTINTOVCD_H
#define IMPORTINTOVCD_H
#ifdef _WIN32
#pragma once
#endif
class CChoreoScene;
//-----------------------------------------------------------------------------
// Compression info
//-----------------------------------------------------------------------------
struct ImportVCDInfo_t
{
float m_flSimplificationThreshhold;
int m_nInterpolationType;
bool m_bIgnorePhonemes;
};
//-----------------------------------------------------------------------------
// Main entry point for importing a .fac file into a .vcd file
//-----------------------------------------------------------------------------
bool ImportLogsIntoVCD( const char *pFacFullPath, CChoreoScene *pChoreoScene, const ImportVCDInfo_t& info );
bool ImportLogsIntoVCD( const char *pFacFullPath, const char *pVCDInPath, const char *pVCDOutPath, const ImportVCDInfo_t& info );
#endif // IMPORTINTOVCD_H
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