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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef COMBINEOPERATIONS_H
#define COMBINEOPERATIONS_H
#pragma once
// New combines must be added between FirstPrecacheMaterial and LastPrecacheMaterial.
// Keep these in sync with cCombineMaterialName in ctexturecompositor.cpp
enum ECombineOperation
{
ECO_FirstPrecacheMaterial = 0,
ECO_Multiply = 0,
ECO_Add = 1,
ECO_Lerp = 2,
ECO_Select = 3,
ECO_Legacy_Lerp_FirstPass = 4, // Must be 4, or shaders need to be updated!
ECO_Legacy_Lerp_SecondPass = 5, // Must be 5, or shaders need to be updated!
ECO_Blend = 6,
ECO_LastPrecacheMaterial,
ECO_Error,
ECO_COUNT
};
#endif /* COMBINEOPERATIONS_H */
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