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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMESOURCESKINPANEL_H
#define DMESOURCESKINPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class TextEntry;
class CheckButton;
}
class CDmeSourceSkin;
//-----------------------------------------------------------------------------
// Purpose: Asset builder
//-----------------------------------------------------------------------------
class CDmeSourceSkinPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CDmeSourceSkinPanel, EditablePanel );
public:
CDmeSourceSkinPanel( vgui::Panel *pParent, const char *pPanelName );
virtual ~CDmeSourceSkinPanel();
void SetDmeElement( CDmeSourceSkin *pSourceSkin );
/*
messages sent:
"DmeElementChanged" The element has been changed
*/
private:
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
MESSAGE_FUNC_INT( OnCheckButtonChecked, "CheckButtonChecked", state );
// Marks the file as dirty
void SetDirty( );
vgui::TextEntry *m_pSkinName;
vgui::TextEntry *m_pScale;
vgui::CheckButton *m_pFlipTriangles;
CDmeHandle< CDmeSourceSkin > m_hSourceSkin;
};
#endif // DMESOURCESKINPANEL_H
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