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// DYNAMIC: "COMPRESSED_VERTS"			"0..1"
// DYNAMIC: "DOWATERFOG"				"0..1"

#include "common_vs_fxc.h"

struct VS_INPUT
{
	float4 vPos		: POSITION;
};

struct VS_OUTPUT
{
	float4 vProjPos		: POSITION;
};


VS_OUTPUT main( const VS_INPUT v )
{
	VS_OUTPUT o = ( VS_OUTPUT )0;

	o.vProjPos = mul( v.vPos, cModelViewProj );

	return o;
}