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path: root/materialsystem/stdshaders/writez_dx6.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#include "shaderlib/cshader.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

DEFINE_FALLBACK_SHADER( WriteZ, WriteZ_DX6 )

BEGIN_SHADER_FLAGS( WriteZ_DX6, "Help for WriteZ_DX6", SHADER_NOT_EDITABLE )
	BEGIN_SHADER_PARAMS
	END_SHADER_PARAMS

	SHADER_INIT_PARAMS()
	{
	}

	SHADER_INIT
	{
	}

	SHADER_DRAW
	{
		SHADOW_STATE
		{
			pShaderShadow->EnableColorWrites( false );
			pShaderShadow->EnableAlphaWrites( false );
			pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
		}
		DYNAMIC_STATE
		{
		}
		Draw();
	}
END_SHADER