summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/vshtmp9_360/vortwarp_vs11.inc
blob: 77d43a3481beadae58d6e561a46aa180399439d6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
class vortwarp_vs11_Static_Index
{
private:
	int m_nUNLIT;
#ifdef _DEBUG
	bool m_bUNLIT;
#endif
public:
	void SetUNLIT( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nUNLIT = i;
#ifdef _DEBUG
		m_bUNLIT = true;
#endif
	}
	void SetUNLIT( bool i )
	{
		m_nUNLIT = i ? 1 : 0;
#ifdef _DEBUG
		m_bUNLIT = true;
#endif
	}
private:
	int m_nHALF_LAMBERT;
#ifdef _DEBUG
	bool m_bHALF_LAMBERT;
#endif
public:
	void SetHALF_LAMBERT( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nHALF_LAMBERT = i;
#ifdef _DEBUG
		m_bHALF_LAMBERT = true;
#endif
	}
	void SetHALF_LAMBERT( bool i )
	{
		m_nHALF_LAMBERT = i ? 1 : 0;
#ifdef _DEBUG
		m_bHALF_LAMBERT = true;
#endif
	}
public:
	vortwarp_vs11_Static_Index()
	{
#ifdef _DEBUG
		m_bUNLIT = false;
#endif // _DEBUG
		m_nUNLIT = 0;
#ifdef _DEBUG
		m_bHALF_LAMBERT = false;
#endif // _DEBUG
		m_nHALF_LAMBERT = 0;
	}
	int GetIndex()
	{
		// Asserts to make sure that we aren't using any skipped combinations.
		// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
		bool bAllStaticVarsDefined = m_bUNLIT && m_bHALF_LAMBERT;
		Assert( bAllStaticVarsDefined );
#endif // _DEBUG
		return ( 44 * m_nUNLIT ) + ( 88 * m_nHALF_LAMBERT ) + 0;
	}
};
class vortwarp_vs11_Dynamic_Index
{
private:
	int m_nLIGHT_COMBO;
#ifdef _DEBUG
	bool m_bLIGHT_COMBO;
#endif
public:
	void SetLIGHT_COMBO( int i )
	{
		Assert( i >= 0 && i <= 21 );
		m_nLIGHT_COMBO = i;
#ifdef _DEBUG
		m_bLIGHT_COMBO = true;
#endif
	}
	void SetLIGHT_COMBO( bool i )
	{
		m_nLIGHT_COMBO = i ? 1 : 0;
#ifdef _DEBUG
		m_bLIGHT_COMBO = true;
#endif
	}
private:
	int m_nSKINNING;
#ifdef _DEBUG
	bool m_bSKINNING;
#endif
public:
	void SetSKINNING( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nSKINNING = i;
#ifdef _DEBUG
		m_bSKINNING = true;
#endif
	}
	void SetSKINNING( bool i )
	{
		m_nSKINNING = i ? 1 : 0;
#ifdef _DEBUG
		m_bSKINNING = true;
#endif
	}
public:
	vortwarp_vs11_Dynamic_Index()
	{
#ifdef _DEBUG
		m_bLIGHT_COMBO = false;
#endif // _DEBUG
		m_nLIGHT_COMBO = 0;
#ifdef _DEBUG
		m_bSKINNING = false;
#endif // _DEBUG
		m_nSKINNING = 0;
	}
	int GetIndex()
	{
		// Asserts to make sure that we aren't using any skipped combinations.
		// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
		bool bAllDynamicVarsDefined = m_bLIGHT_COMBO && m_bSKINNING;
		Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
		return ( 1 * m_nLIGHT_COMBO ) + ( 22 * m_nSKINNING ) + 0;
	}
};