blob: de3c91c620b533e08e9aa50fab5805d5481c4f8e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#define HDRTYPE HDR_TYPE_NONE
#define HDRENABLED 0
#include "common_ps_fxc.h"
sampler InputTexture : register( s0 );
sampler Albedo : register( s1 );
sampler Flags : register( s2 );
struct PS_INPUT
{
float2 texCoord : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
float3 flags_check=tex2D( Flags, i.texCoord );
float3 input=tex2D( InputTexture, i.texCoord );
float3 albedo=tex2D( Albedo, i.texCoord );
input=lerp(albedo,input,flags_check.r);
return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}
|