summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/fxctmp9_360/debugtextureview_ps20.inc
blob: 0fd6798165f778cfdc6e9da85b14573283525396 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
#include "shaderlib/cshader.h"
class debugtextureview_ps20_Static_Index
{
private:
	int m_nCONVERT_TO_SRGB;
#ifdef _DEBUG
	bool m_bCONVERT_TO_SRGB;
#endif
public:
	void SetCONVERT_TO_SRGB( int i )
	{
		Assert( i >= 0 && i <= 0 );
		m_nCONVERT_TO_SRGB = i;
#ifdef _DEBUG
		m_bCONVERT_TO_SRGB = true;
#endif
	}
	void SetCONVERT_TO_SRGB( bool i )
	{
		m_nCONVERT_TO_SRGB = i ? 1 : 0;
#ifdef _DEBUG
		m_bCONVERT_TO_SRGB = true;
#endif
	}
private:
	int m_nSHOWALPHA;
#ifdef _DEBUG
	bool m_bSHOWALPHA;
#endif
public:
	void SetSHOWALPHA( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nSHOWALPHA = i;
#ifdef _DEBUG
		m_bSHOWALPHA = true;
#endif
	}
	void SetSHOWALPHA( bool i )
	{
		m_nSHOWALPHA = i ? 1 : 0;
#ifdef _DEBUG
		m_bSHOWALPHA = true;
#endif
	}
public:
	debugtextureview_ps20_Static_Index( )
	{
#ifdef _DEBUG
		m_bCONVERT_TO_SRGB = true;
#endif // _DEBUG
		m_nCONVERT_TO_SRGB =  0;
#ifdef _DEBUG
		m_bSHOWALPHA = false;
#endif // _DEBUG
		m_nSHOWALPHA = 0;
	}
	int GetIndex()
	{
		// Asserts to make sure that we aren't using any skipped combinations.
		// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
		bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bSHOWALPHA;
		Assert( bAllStaticVarsDefined );
#endif // _DEBUG
		return ( 2 * m_nCONVERT_TO_SRGB ) + ( 2 * m_nSHOWALPHA ) + 0;
	}
};
#define shaderStaticTest_debugtextureview_ps20 psh_forgot_to_set_static_SHOWALPHA + 0
class debugtextureview_ps20_Dynamic_Index
{
private:
	int m_nISCUBEMAP;
#ifdef _DEBUG
	bool m_bISCUBEMAP;
#endif
public:
	void SetISCUBEMAP( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nISCUBEMAP = i;
#ifdef _DEBUG
		m_bISCUBEMAP = true;
#endif
	}
	void SetISCUBEMAP( bool i )
	{
		m_nISCUBEMAP = i ? 1 : 0;
#ifdef _DEBUG
		m_bISCUBEMAP = true;
#endif
	}
public:
	debugtextureview_ps20_Dynamic_Index()
	{
#ifdef _DEBUG
		m_bISCUBEMAP = false;
#endif // _DEBUG
		m_nISCUBEMAP = 0;
	}
	int GetIndex()
	{
		// Asserts to make sure that we aren't using any skipped combinations.
		// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
		bool bAllDynamicVarsDefined = m_bISCUBEMAP;
		Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
		return ( 1 * m_nISCUBEMAP ) + 0;
	}
};
#define shaderDynamicTest_debugtextureview_ps20 psh_forgot_to_set_dynamic_ISCUBEMAP + 0