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#include "shaderlib/cshader.h"
class bufferclearobeystencil_vs20_Static_Index
{
private:
int m_nUSESCOLOR;
#ifdef _DEBUG
bool m_bUSESCOLOR;
#endif
public:
void SetUSESCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nUSESCOLOR = i;
#ifdef _DEBUG
m_bUSESCOLOR = true;
#endif
}
void SetUSESCOLOR( bool i )
{
m_nUSESCOLOR = i ? 1 : 0;
#ifdef _DEBUG
m_bUSESCOLOR = true;
#endif
}
public:
bufferclearobeystencil_vs20_Static_Index( )
{
#ifdef _DEBUG
m_bUSESCOLOR = false;
#endif // _DEBUG
m_nUSESCOLOR = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bUSESCOLOR;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nUSESCOLOR ) + 0;
}
};
#define shaderStaticTest_bufferclearobeystencil_vs20 vsh_forgot_to_set_static_USESCOLOR + 0
class bufferclearobeystencil_vs20_Dynamic_Index
{
public:
bufferclearobeystencil_vs20_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_bufferclearobeystencil_vs20 0
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