summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/fxctmp9_360/ShatteredGlass_vs20.inc
blob: adc1b4b0e9a71ce440ebc6bc03ebc15bf2b564c5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
#include "shaderlib/cshader.h"
class shatteredglass_vs20_Static_Index
{
private:
	int m_nENVMAP_MASK;
#ifdef _DEBUG
	bool m_bENVMAP_MASK;
#endif
public:
	void SetENVMAP_MASK( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nENVMAP_MASK = i;
#ifdef _DEBUG
		m_bENVMAP_MASK = true;
#endif
	}
	void SetENVMAP_MASK( bool i )
	{
		m_nENVMAP_MASK = i ? 1 : 0;
#ifdef _DEBUG
		m_bENVMAP_MASK = true;
#endif
	}
public:
	shatteredglass_vs20_Static_Index( )
	{
#ifdef _DEBUG
		m_bENVMAP_MASK = false;
#endif // _DEBUG
		m_nENVMAP_MASK = 0;
	}
	int GetIndex()
	{
		// Asserts to make sure that we aren't using any skipped combinations.
		// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
		bool bAllStaticVarsDefined = m_bENVMAP_MASK;
		Assert( bAllStaticVarsDefined );
#endif // _DEBUG
		return ( 2 * m_nENVMAP_MASK ) + 0;
	}
};
#define shaderStaticTest_shatteredglass_vs20 vsh_forgot_to_set_static_ENVMAP_MASK + 0
class shatteredglass_vs20_Dynamic_Index
{
private:
	int m_nDOWATERFOG;
#ifdef _DEBUG
	bool m_bDOWATERFOG;
#endif
public:
	void SetDOWATERFOG( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nDOWATERFOG = i;
#ifdef _DEBUG
		m_bDOWATERFOG = true;
#endif
	}
	void SetDOWATERFOG( bool i )
	{
		m_nDOWATERFOG = i ? 1 : 0;
#ifdef _DEBUG
		m_bDOWATERFOG = true;
#endif
	}
public:
	shatteredglass_vs20_Dynamic_Index()
	{
#ifdef _DEBUG
		m_bDOWATERFOG = false;
#endif // _DEBUG
		m_nDOWATERFOG = 0;
	}
	int GetIndex()
	{
		// Asserts to make sure that we aren't using any skipped combinations.
		// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
		bool bAllDynamicVarsDefined = m_bDOWATERFOG;
		Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
		return ( 1 * m_nDOWATERFOG ) + 0;
	}
};
#define shaderDynamicTest_shatteredglass_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0