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#include "shaderlib/cshader.h"
class vr_distort_texture_vs20_Static_Index
{
public:
vr_distort_texture_vs20_Static_Index( )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_vr_distort_texture_vs20 0
class vr_distort_texture_vs20_Dynamic_Index
{
public:
vr_distort_texture_vs20_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_vr_distort_texture_vs20 0
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