summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/fxctmp9/teeth_bump_vs30.inc
blob: cc1cf1342889d8d85e9b2888501d310aa63d2c42 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
#include "shaderlib/cshader.h"
class teeth_bump_vs30_Static_Index
{
private:
	int m_nINTRO;
#ifdef _DEBUG
	bool m_bINTRO;
#endif
public:
	void SetINTRO( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nINTRO = i;
#ifdef _DEBUG
		m_bINTRO = true;
#endif
	}
	void SetINTRO( bool i )
	{
		m_nINTRO = i ? 1 : 0;
#ifdef _DEBUG
		m_bINTRO = true;
#endif
	}
public:
	teeth_bump_vs30_Static_Index( )
	{
#ifdef _DEBUG
		m_bINTRO = false;
#endif // _DEBUG
		m_nINTRO = 0;
	}
	int GetIndex()
	{
		// Asserts to make sure that we aren't using any skipped combinations.
		// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
		bool bAllStaticVarsDefined = m_bINTRO;
		Assert( bAllStaticVarsDefined );
#endif // _DEBUG
		return ( 32 * m_nINTRO ) + 0;
	}
};
#define shaderStaticTest_teeth_bump_vs30 vsh_forgot_to_set_static_INTRO + 0
class teeth_bump_vs30_Dynamic_Index
{
private:
	int m_nCOMPRESSED_VERTS;
#ifdef _DEBUG
	bool m_bCOMPRESSED_VERTS;
#endif
public:
	void SetCOMPRESSED_VERTS( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nCOMPRESSED_VERTS = i;
#ifdef _DEBUG
		m_bCOMPRESSED_VERTS = true;
#endif
	}
	void SetCOMPRESSED_VERTS( bool i )
	{
		m_nCOMPRESSED_VERTS = i ? 1 : 0;
#ifdef _DEBUG
		m_bCOMPRESSED_VERTS = true;
#endif
	}
private:
	int m_nDOWATERFOG;
#ifdef _DEBUG
	bool m_bDOWATERFOG;
#endif
public:
	void SetDOWATERFOG( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nDOWATERFOG = i;
#ifdef _DEBUG
		m_bDOWATERFOG = true;
#endif
	}
	void SetDOWATERFOG( bool i )
	{
		m_nDOWATERFOG = i ? 1 : 0;
#ifdef _DEBUG
		m_bDOWATERFOG = true;
#endif
	}
private:
	int m_nSKINNING;
#ifdef _DEBUG
	bool m_bSKINNING;
#endif
public:
	void SetSKINNING( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nSKINNING = i;
#ifdef _DEBUG
		m_bSKINNING = true;
#endif
	}
	void SetSKINNING( bool i )
	{
		m_nSKINNING = i ? 1 : 0;
#ifdef _DEBUG
		m_bSKINNING = true;
#endif
	}
private:
	int m_nSTATIC_LIGHT;
#ifdef _DEBUG
	bool m_bSTATIC_LIGHT;
#endif
public:
	void SetSTATIC_LIGHT( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nSTATIC_LIGHT = i;
#ifdef _DEBUG
		m_bSTATIC_LIGHT = true;
#endif
	}
	void SetSTATIC_LIGHT( bool i )
	{
		m_nSTATIC_LIGHT = i ? 1 : 0;
#ifdef _DEBUG
		m_bSTATIC_LIGHT = true;
#endif
	}
private:
	int m_nMORPHING;
#ifdef _DEBUG
	bool m_bMORPHING;
#endif
public:
	void SetMORPHING( int i )
	{
		Assert( i >= 0 && i <= 1 );
		m_nMORPHING = i;
#ifdef _DEBUG
		m_bMORPHING = true;
#endif
	}
	void SetMORPHING( bool i )
	{
		m_nMORPHING = i ? 1 : 0;
#ifdef _DEBUG
		m_bMORPHING = true;
#endif
	}
public:
	teeth_bump_vs30_Dynamic_Index()
	{
#ifdef _DEBUG
		m_bCOMPRESSED_VERTS = false;
#endif // _DEBUG
		m_nCOMPRESSED_VERTS = 0;
#ifdef _DEBUG
		m_bDOWATERFOG = false;
#endif // _DEBUG
		m_nDOWATERFOG = 0;
#ifdef _DEBUG
		m_bSKINNING = false;
#endif // _DEBUG
		m_nSKINNING = 0;
#ifdef _DEBUG
		m_bSTATIC_LIGHT = false;
#endif // _DEBUG
		m_nSTATIC_LIGHT = 0;
#ifdef _DEBUG
		m_bMORPHING = false;
#endif // _DEBUG
		m_nMORPHING = 0;
	}
	int GetIndex()
	{
		// Asserts to make sure that we aren't using any skipped combinations.
		// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
		bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bSTATIC_LIGHT && m_bMORPHING;
		Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
		return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nSTATIC_LIGHT ) + ( 16 * m_nMORPHING ) + 0;
	}
};
#define shaderDynamicTest_teeth_bump_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_STATIC_LIGHT + vsh_forgot_to_set_dynamic_MORPHING + 0