blob: cf9c6aa6c417ba336b06078db30ac12ed34a52f6 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
#include "shaderlib/cshader.h"
class morphaccumulate_vs30_Static_Index
{
private:
int m_nCONSTANTBASEDMORPH;
#ifdef _DEBUG
bool m_bCONSTANTBASEDMORPH;
#endif
public:
void SetCONSTANTBASEDMORPH( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCONSTANTBASEDMORPH = i;
#ifdef _DEBUG
m_bCONSTANTBASEDMORPH = true;
#endif
}
void SetCONSTANTBASEDMORPH( bool i )
{
m_nCONSTANTBASEDMORPH = i ? 1 : 0;
#ifdef _DEBUG
m_bCONSTANTBASEDMORPH = true;
#endif
}
public:
morphaccumulate_vs30_Static_Index( )
{
#ifdef _DEBUG
m_bCONSTANTBASEDMORPH = false;
#endif // _DEBUG
m_nCONSTANTBASEDMORPH = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCONSTANTBASEDMORPH;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nCONSTANTBASEDMORPH ) + 0;
}
};
#define shaderStaticTest_morphaccumulate_vs30 vsh_forgot_to_set_static_CONSTANTBASEDMORPH + 0
class morphaccumulate_vs30_Dynamic_Index
{
public:
morphaccumulate_vs30_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_morphaccumulate_vs30 0
|