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#include "shaderlib/cshader.h"
class color_projection_ps20_Static_Index
{
public:
color_projection_ps20_Static_Index( )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_color_projection_ps20 0
class color_projection_ps20_Dynamic_Index
{
private:
int m_nNEED_BLINDMK;
#ifdef _DEBUG
bool m_bNEED_BLINDMK;
#endif
public:
void SetNEED_BLINDMK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nNEED_BLINDMK = i;
#ifdef _DEBUG
m_bNEED_BLINDMK = true;
#endif
}
void SetNEED_BLINDMK( bool i )
{
m_nNEED_BLINDMK = i ? 1 : 0;
#ifdef _DEBUG
m_bNEED_BLINDMK = true;
#endif
}
private:
int m_nNEED_ANOMYLIZE;
#ifdef _DEBUG
bool m_bNEED_ANOMYLIZE;
#endif
public:
void SetNEED_ANOMYLIZE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nNEED_ANOMYLIZE = i;
#ifdef _DEBUG
m_bNEED_ANOMYLIZE = true;
#endif
}
void SetNEED_ANOMYLIZE( bool i )
{
m_nNEED_ANOMYLIZE = i ? 1 : 0;
#ifdef _DEBUG
m_bNEED_ANOMYLIZE = true;
#endif
}
private:
int m_nNEED_MONOCHROME;
#ifdef _DEBUG
bool m_bNEED_MONOCHROME;
#endif
public:
void SetNEED_MONOCHROME( int i )
{
Assert( i >= 0 && i <= 1 );
m_nNEED_MONOCHROME = i;
#ifdef _DEBUG
m_bNEED_MONOCHROME = true;
#endif
}
void SetNEED_MONOCHROME( bool i )
{
m_nNEED_MONOCHROME = i ? 1 : 0;
#ifdef _DEBUG
m_bNEED_MONOCHROME = true;
#endif
}
public:
color_projection_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bNEED_BLINDMK = false;
#endif // _DEBUG
m_nNEED_BLINDMK = 0;
#ifdef _DEBUG
m_bNEED_ANOMYLIZE = false;
#endif // _DEBUG
m_nNEED_ANOMYLIZE = 0;
#ifdef _DEBUG
m_bNEED_MONOCHROME = false;
#endif // _DEBUG
m_nNEED_MONOCHROME = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bNEED_BLINDMK && m_bNEED_ANOMYLIZE && m_bNEED_MONOCHROME;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nNEED_BLINDMK ) + ( 2 * m_nNEED_ANOMYLIZE ) + ( 4 * m_nNEED_MONOCHROME ) + 0;
}
};
#define shaderDynamicTest_color_projection_ps20 psh_forgot_to_set_dynamic_NEED_BLINDMK + psh_forgot_to_set_dynamic_NEED_ANOMYLIZE + psh_forgot_to_set_dynamic_NEED_MONOCHROME + 0
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