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path: root/materialsystem/stdshaders/decalmodulate_vs11.vsh
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vs.1.1

# DYNAMIC: "SKINNING"				"0..0"
# DYNAMIC: "DOWATERFOG"				"0..1"

#include "UnlitGeneric_inc.vsh"

&UnlitGeneric( 0, 0, 0, 0, 0 );