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path: root/materialsystem/stdshaders/ShatteredGlass_EnvMapSphere.vsh
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vs.1.1

# DYNAMIC: "DOWATERFOG"				"0..1"

#include "ShatteredGlass_inc.vsh"

$detail = 1;
$envmap = 1;
$envmapcameraspace = 0;
$envmapsphere = 1;
$vertexcolor = 0;

&ShatteredGlass( $detail, $envmap, $envmapcameraspace, $envmapsphere, 
				$vertexcolor );