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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "icvar.h"
#include "tier1/tier1.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ------------------------------------------------------------------------------------------- //
// ConVar stuff.
// ------------------------------------------------------------------------------------------- //
class CShaderLibConVarAccessor : public IConCommandBaseAccessor
{
public:
virtual bool RegisterConCommandBase( ConCommandBase *pCommand )
{
// Link to engine's list instead
g_pCVar->RegisterConCommand( pCommand );
char const *pValue = g_pCVar->GetCommandLineValue( pCommand->GetName() );
if( pValue && !pCommand->IsCommand() )
{
( ( ConVar * )pCommand )->SetValue( pValue );
}
return true;
}
};
CShaderLibConVarAccessor g_ConVarAccessor;
void InitShaderLibCVars( CreateInterfaceFn cvarFactory )
{
if ( g_pCVar )
{
ConVar_Register( FCVAR_MATERIAL_SYSTEM_THREAD, &g_ConVarAccessor );
}
}
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