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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#undef PROTECTED_THINGS_ENABLE // prevent warnings when windows.h gets included
#include "shaderapibase.h"
#include "shaderapi/ishaderutil.h"
//-----------------------------------------------------------------------------
//
// The Base implementation of the shader render class
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CShaderAPIBase::CShaderAPIBase()
{
}
CShaderAPIBase::~CShaderAPIBase()
{
}
//-----------------------------------------------------------------------------
// Methods of IShaderDynamicAPI
//-----------------------------------------------------------------------------
void CShaderAPIBase::GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo )
{
g_pShaderUtil->GetCurrentColorCorrection( pInfo );
}
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