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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef IVERTEXBUFFERDX8_H
#define IVERTEXBUFFERDX8_H
#pragma once
#include "IVertexBuffer.h"
abstract_class IVertexBufferDX8 : public IVertexBuffer
{
public:
// TEMPORARY!
virtual int Begin( int flags, int numVerts ) = 0;
// Sets up the renderstate
virtual void SetRenderState( int stream ) = 0;
// Gets FVF info
virtual void ComputeFVFInfo( int flags, int& fvf, int& size ) const = 0;
// Cleans up the vertex buffers
virtual void CleanUp() = 0;
// Flushes the vertex buffers
virtual void Flush() = 0;
};
#endif // IVERTEXBUFFERDX8_H
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