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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#pragma once
#include "MapClass.h" // dvs: For CMapObjectList
class CSelectEntityDlg : public CDialog
{
// Construction
public:
CSelectEntityDlg(const CMapObjectList *pList,
CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSelectEntityDlg)
enum { IDD = IDD_SELECTENTITY };
CListBox m_cEntities;
//}}AFX_DATA
const CMapObjectList *m_pEntityList;
CMapEntity *m_pFinalEntity;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSelectEntityDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSelectEntityDlg)
afx_msg void OnSelchangeEntities();
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
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