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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPLIGHT_H
#define MAPLIGHT_H
#ifdef _WIN32
#pragma once
#endif
#include "MapHelper.h"
#include "fgdlib/HelperInfo.h"
#include "MapEntity.h"
class CMapLight : public CMapHelper
{
public:
DECLARE_MAPCLASS(CMapLight,CMapHelper);
static CMapClass *CreateMapLight(CHelperInfo *pHelperInfo, CMapEntity *pParent);
virtual void OnParentKeyChanged(const char* key, const char* value);
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
};
#endif // MAPLIGHT_H
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