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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CLIPCODE_H
#define CLIPCODE_H
#pragma once
#include "hammer_mathlib.h"
class CMapFace;
class IEditorTexture;
#define VERTEXSIZE 5
#define MAX_CLIPVERT 64
int CreateClippedPoly(CMapFace *pFace, IEditorTexture *pDecalTex, Vector& org, vec5_t *pOutPoints, int nOutSize);
#endif // CLIPCODE_H
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