summaryrefslogtreecommitdiff
path: root/hammer/bsplightingthread.cpp
blob: 11e55e207f05f1c3c5f72c97523219e5f88f3d47 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#include "stdafx.h"
#include "bsplightingthread.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"



// --------------------------------------------------------------------------- //
// Global functions.
// --------------------------------------------------------------------------- //
IBSPLightingThread* CreateBSPLightingThread( IVRadDLL *pDLL )
{
	CBSPLightingThread *pRet = new CBSPLightingThread;

	if( pRet->Init( pDLL ) )
	{
		return pRet;
	}
	else
	{
		delete pRet;
		return 0;
	}
}

DWORD WINAPI ThreadMainLoop_Static( LPVOID lpParameter )
{
	return ((CBSPLightingThread*)lpParameter)->ThreadMainLoop();
}


// --------------------------------------------------------------------------- //
// Static helpers.
// --------------------------------------------------------------------------- //

class CCSLock
{
public:
					CCSLock( CRITICAL_SECTION *pCS )
					{
						EnterCriticalSection( pCS );
						m_pCS = pCS;
					}

					~CCSLock()
					{
						LeaveCriticalSection( m_pCS );
					}

	CRITICAL_SECTION *m_pCS;
};



// --------------------------------------------------------------------------- //
// 
// --------------------------------------------------------------------------- //

CBSPLightingThread::CBSPLightingThread()
{
	InitializeCriticalSection( &m_CS );
	
	m_hThread = 0;
	m_ThreadID = 0;
	
	m_ThreadCmd = THREADCMD_NONE;
	m_ThreadState = STATE_IDLE;
}


CBSPLightingThread::~CBSPLightingThread()
{
	if( m_hThread )
	{
		// Stop the current lighting process if one is going on.
		Interrupt();

		// Tell the thread to exit.
		SetThreadCmd( THREADCMD_EXIT );

		// Wait for the thread to exit.
		WaitForSingleObject( m_hThread, INFINITE );

		// Now we can close the thread handle.
		CloseHandle( m_hThread );
		m_hThread = NULL;
	}

	DeleteCriticalSection( &m_CS );
}


void CBSPLightingThread::Release()
{
	delete this;
}


void CBSPLightingThread::StartLighting( char const *pVMFFileWithEntities )
{
	// First, kill any lighting going on.
	Interrupt();

	// Store the VMF file data for the thread.
	int len = strlen( pVMFFileWithEntities ) + 1;
	m_VMFFileWithEntities.CopyArray( pVMFFileWithEntities, len );

	// Tell the thread to start lighting.
	SetThreadState( STATE_LIGHTING );
	SetThreadCmd( THREADCMD_LIGHT );
}


int CBSPLightingThread::GetCurrentState()
{
	return GetThreadState();
}


void CBSPLightingThread::Interrupt()
{
	if( GetThreadState() == STATE_LIGHTING )
	{
		m_pVRadDLL->Interrupt();
		
		while( GetThreadState() == STATE_LIGHTING )		
			Sleep( 10 );
	}
}


float CBSPLightingThread::GetPercentComplete()
{
	return m_pVRadDLL->GetPercentComplete();
}


bool CBSPLightingThread::Init( IVRadDLL *pDLL )
{
	m_pVRadDLL = pDLL;

	m_hThread = CreateThread(
		NULL,
		0,
		ThreadMainLoop_Static,
		this,
		0,
		&m_ThreadID );

	if( !m_hThread )
		return false;

	SetThreadPriority( m_hThread, THREAD_PRIORITY_LOWEST );
	return true;
}


DWORD CBSPLightingThread::ThreadMainLoop()
{
	while( 1 )
	{
		int cmd = GetThreadCmd();

		if( cmd == THREADCMD_NONE )
		{
			// Keep waiting for a new command.
			Sleep( 10 );
		}
		else if( cmd == THREADCMD_LIGHT )
		{
			if( m_pVRadDLL->DoIncrementalLight( m_VMFFileWithEntities.Base() ) )
				SetThreadState( STATE_FINISHED );
			else
				SetThreadState( STATE_IDLE );
		}
		else if( cmd == THREADCMD_EXIT )
		{
			return 0;
		}
	}
}


int CBSPLightingThread::GetThreadCmd()
{
	CCSLock lock( &m_CS );

	int ret = m_ThreadCmd;
	m_ThreadCmd = THREADCMD_NONE;

	return ret;
}


void CBSPLightingThread::SetThreadCmd( int cmd )
{
	CCSLock lock( &m_CS );
	m_ThreadCmd = cmd;
}


int CBSPLightingThread::GetThreadState()
{
	CCSLock lock( &m_CS );
	return m_ThreadState;
}


void CBSPLightingThread::SetThreadState( int state )
{
	CCSLock lock( &m_CS );
	m_ThreadState = state;
}