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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Present a list of sessions from which the player can choose a game to join.
//
//=====================================================================================//
#ifndef SESSIONBROWSERDIALOG_H
#define SESSIONBROWSERDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialog.h"
class CSessionBrowserDialog : public CBaseDialog
{
DECLARE_CLASS_SIMPLE( CSessionBrowserDialog, CBaseDialog );
public:
CSessionBrowserDialog( vgui::Panel *parent, KeyValues *pDialogKeys );
~CSessionBrowserDialog();
virtual void PerformLayout();
virtual void ApplySettings( KeyValues *inResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnCommand( const char *pCommand );
virtual void OnThink();
virtual void SwapMenuItems( int iOne, int iTwo );
void UpdateScenarioDisplay( void );
void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping );
KeyValues *m_pDialogKeys;
CUtlVector< CScenarioInfoPanel* > m_pScenarioInfos;
CUtlVector< int > m_ScenarioIndices;
CUtlVector< int > m_SearchIndices;
CUtlVector< int > m_GameStates;
CUtlVector< int > m_GameTimes;
CUtlVector< XUID > m_XUIDs;
};
#endif // SESSIONBROWSERDIALOG_H
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