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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Multiplayer pause menu
//
//=============================================================================//
#include "pausedialog.h"
#include "GameUI_Interface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//--------------------------------
// CPauseDialog
//--------------------------------
CPauseDialog::CPauseDialog( vgui::Panel *pParent ) : BaseClass( pParent, "PauseDialog" )
{
// do nothing
}
void CPauseDialog::Activate( void )
{
BaseClass::Activate();
SetDeleteSelfOnClose( false );
m_Menu.SetFocus( 0 );
}
//-------------------------------------------------------
// Keyboard input
//-------------------------------------------------------
void CPauseDialog::OnKeyCodePressed( vgui::KeyCode code )
{
switch( code )
{
case KEY_XBUTTON_B:
if ( GameUI().IsInLevel() )
{
m_pParent->OnCommand( "ResumeGame" );
}
break;
default:
BaseClass::OnKeyCodePressed( code );
break;
}
}
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