blob: f58c1cb752c664ac986e9dab9e9f6078d6c9ef30 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "CustomTabExplanationDialog.h"
#include "BasePanel.h"
#include "convar.h"
#include "EngineInterface.h"
#include "GameUI_Interface.h"
#include "vgui/ISurface.h"
#include "vgui/IInput.h"
#include "ModInfo.h"
#include <stdio.h>
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCustomTabExplanationDialog::CCustomTabExplanationDialog(vgui::Panel *parent) : BaseClass(parent, "CustomTabExplanationDialog")
{
SetDeleteSelfOnClose(true);
SetSizeable( false );
input()->SetAppModalSurface(GetVPanel());
LoadControlSettings("Resource/CustomTabExplanationDialog.res");
MoveToCenterOfScreen();
GameUI().PreventEngineHideGameUI();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCustomTabExplanationDialog::~CCustomTabExplanationDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetDialogVariable( "game", ModInfo().GetGameName() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::OnKeyCodePressed(KeyCode code)
{
if (code == KEY_ESCAPE)
{
Close();
}
else
{
BaseClass::OnKeyCodePressed(code);
}
}
//-----------------------------------------------------------------------------
// Purpose: handles button commands
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::OnCommand( const char *command )
{
if ( !stricmp( command, "ok" ) || !stricmp( command, "cancel" ) || !stricmp( command, "close" ) )
{
Close();
}
else
{
BaseClass::OnCommand( command );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::OnClose( void )
{
BaseClass::OnClose();
GameUI().AllowEngineHideGameUI();
}
|