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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_TFC_SPANNER_H
#define WEAPON_TFC_SPANNER_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_tfcbase.h"
#include "weapon_tfc_crowbar.h"
#if defined( CLIENT_DLL )
#define CTFCSpanner C_TFCSpanner
#endif
// ----------------------------------------------------------------------------- //
// CTFCSpanner class definition.
// ----------------------------------------------------------------------------- //
class CTFCSpanner : public CTFCCrowbar
{
public:
DECLARE_CLASS( CTFCSpanner, CTFCCrowbar );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
#ifndef CLIENT_DLL
DECLARE_DATADESC();
#endif
public:
CTFCSpanner();
virtual void Precache();
virtual TFCWeaponID GetWeaponID( void ) const;
// CTFCCrowbar overrides.
public:
#ifdef GAME_DLL
virtual void AxeHit( CBaseEntity *pHit, bool bFirstSwing, trace_t &tr, float *flDamage, bool *bDoEffects );
#endif
private:
CTFCSpanner( const CTFCSpanner & ) {}
};
#endif // WEAPON_TFC_SPANNER_H
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