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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetfplayer_shared.h"
#include "in_buttons.h"
#include "weapon_combatshield.h"
#include "weapon_gas_can.h"
LINK_ENTITY_TO_CLASS( weapon_gas_can, CWeaponGasCan );
PRECACHE_WEAPON_REGISTER( weapon_flame_thrower );
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGasCan, DT_WeaponGasCan )
BEGIN_NETWORK_TABLE( CWeaponGasCan, DT_WeaponGasCan )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CWeaponGasCan )
END_PREDICTION_DATA()
// ------------------------------------------------------------------------------------------------ //
// CWeaponGasCan implementation.
// ------------------------------------------------------------------------------------------------ //
CWeaponGasCan::CWeaponGasCan() : CWeaponFlameThrower( true )
{
}
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