summaryrefslogtreecommitdiff
path: root/game/shared/tf2/tfclassdata_shared.h
blob: 9a35d046a9a4f15c9227e58666e6d082292f4e23 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#ifndef TFCLASSDATA_SHARED_H
#define TFCLASSDATA_SHARED_H
#ifdef _WIN32
#pragma once
#endif

#include "mathlib/vector.h"


enum TFClass
{
	TFCLASS_UNDECIDED = 0,

	TFCLASS_RECON,
	TFCLASS_COMMANDO,
	TFCLASS_MEDIC,
	TFCLASS_DEFENDER,
	TFCLASS_SNIPER,
	TFCLASS_SUPPORT,
	TFCLASS_ESCORT,
	TFCLASS_SAPPER,
	TFCLASS_INFILTRATOR,
	TFCLASS_PYRO,

	// TFCLASS_INDIRECT,

	TFCLASS_CLASS_COUNT,
};


//=============================================================================
//
// Class Shared Data
//
#define PLAYERCLASS_HULL_STAND_MIN		Vector( -24.0f, -24.0f,  0.0f )
#define PLAYERCLASS_HULL_STAND_MAX		Vector(  24.0f,  24.0f,  72.0f )
#define PLAYERCLASS_VIEWOFFSET_STAND	Vector(   0.0f,   0.0f,  64.0f )

#define PLAYERCLASS_HULL_DUCK_MIN		Vector( -24.0f, -24.0f,  0.0f )
#define PLAYERCLASS_HULL_DUCK_MAX		Vector(  24.0f,  24.0f,  36.0f )
#define PLAYERCLASS_VIEWOFFSET_DUCK		Vector(   0.0f,   0.0f,  30.0f )

#define PLAYERCLASS_STEPSIZE			18.0f

//=============================================================================
//
// Commando Class Specific Data
//
//#define COMMANDO_TEST

#ifndef COMMANDO_TEST

#define COMMANDOCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define COMMANDOCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define COMMANDOCLASS_VIEWOFFSET_STAND		PLAYERCLASS_VIEWOFFSET_STAND

#define COMMANDOCLASS_HULL_DUCK_MIN			PLAYERCLASS_HULL_DUCK_MIN
#define COMMANDOCLASS_HULL_DUCK_MAX			PLAYERCLASS_HULL_DUCK_MAX
#define COMMANDOCLASS_VIEWOFFSET_DUCK		PLAYERCLASS_VIEWOFFSET_DUCK

#define COMMANDOCLASS_STEPSIZE				PLAYERCLASS_STEPSIZE

#else

#define COMMANDOCLASS_HULL_STAND_MIN		Vector( -18.0f, -18.0f,   0.0f )
#define COMMANDOCLASS_HULL_STAND_MAX		Vector(  18.0f,  18.0f,  54.0f )
#define COMMANDOCLASS_VIEWOFFSET_STAND		Vector(   0.0f,   0.0f,  51.0f )

#define COMMANDOCLASS_HULL_DUCK_MIN			Vector( -18.0f, -18.0f,   0.0f )
#define COMMANDOCLASS_HULL_DUCK_MAX			Vector(  18.0f,  18.0f,  40.0f )
#define COMMANDOCLASS_VIEWOFFSET_DUCK		Vector(   0.0f,   0.0f,  35.0f )

#define COMMANDOCLASS_STEPSIZE				18.0f

#endif

#define COMMANDO_MOVETYPE_BULLRUSH			( MOVETYPE_LAST + 1 )

#define COMMANDO_TIME_INVALID				-9999.0f
#define COMMANDO_DOUBLETAP_TIME				300.0f
#define COMMANDO_BULLRUSH_TIME				2000.0f
#define COMMANDO_BULLRUSH_VIEWDELTA_TIME	1000.0f
#define COMMANDO_BULLRUSH_VIEWDELTA_TEST	( COMMANDO_BULLRUSH_TIME - COMMANDO_BULLRUSH_VIEWDELTA_TIME )

struct PlayerClassCommandoData_t
{
	DECLARE_PREDICTABLE();
	DECLARE_CLASS_NOBASE( PlayerClassCommandoData_t );
	DECLARE_EMBEDDED_NETWORKVAR();

	enum { PLAYERCLASS_ID = TFCLASS_COMMANDO };

	CNetworkVar( bool, m_bCanBullRush );
	CNetworkVar( bool, m_bBullRush );
	CNetworkVector( m_vecBullRushDir );
	CNetworkQAngle( m_vecBullRushViewDir );
	CNetworkQAngle( m_vecBullRushViewGoalDir );
	CNetworkVar( float, m_flBullRushTime );
	CNetworkVar( float, m_flDoubleTapForwardTime );
};


//=============================================================================
//
// Defender Class Specific Data
//
#if 0
#define DEFENDERCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define DEFENDERCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define DEFENDERCLASS_VIEWOFFSET_STAND		PLAYERCLASS_VIEWOFFSET_STAND

#define DEFENDERCLASS_HULL_DUCK_MIN			PLAYERCLASS_HULL_DUCK_MIN
#define DEFENDERCLASS_HULL_DUCK_MAX			PLAYERCLASS_HULL_DUCK_MAX
#define DEFENDERCLASS_VIEWOFFSET_DUCK		PLAYERCLASS_VIEWOFFSET_DUCK

#define DEFENDERCLASS_STEPSIZE				PLAYERCLASS_STEPSIZE
#else
#define DEFENDERCLASS_HULL_STAND_MIN		Vector( -18.0f, -18.0f,   0.0f )
#define DEFENDERCLASS_HULL_STAND_MAX		Vector(  18.0f,  18.0f,  55.0f )
#define DEFENDERCLASS_VIEWOFFSET_STAND		Vector(   0.0f,   0.0f,  53.0f )

#define DEFENDERCLASS_HULL_DUCK_MIN			Vector( -18.0f, -18.0f,   0.0f )
#define DEFENDERCLASS_HULL_DUCK_MAX			Vector(  18.0f,  18.0f,  30.0f )
#define DEFENDERCLASS_VIEWOFFSET_DUCK		Vector(   0.0f,   0.0f,  25.0f )

#define DEFENDERCLASS_STEPSIZE				15.0f
#endif

struct PlayerClassDefenderData_t
{
	DECLARE_PREDICTABLE();

	enum { PLAYERCLASS_ID = TFCLASS_DEFENDER };

};

//=============================================================================
//
// Escort Class Specific Data
//
#if 0
#define ESCORTCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define ESCORTCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define ESCORTCLASS_VIEWOFFSET_STAND	PLAYERCLASS_VIEWOFFSET_STAND

#define ESCORTCLASS_HULL_DUCK_MIN		PLAYERCLASS_HULL_DUCK_MIN
#define ESCORTCLASS_HULL_DUCK_MAX		PLAYERCLASS_HULL_DUCK_MAX
#define ESCORTCLASS_VIEWOFFSET_DUCK		PLAYERCLASS_VIEWOFFSET_DUCK

#define ESCORTCLASS_STEPSIZE			PLAYERCLASS_STEPSIZE
#else
#define ESCORTCLASS_HULL_STAND_MIN		Vector( -24.0f, -24.0f,   0.0f )
#define ESCORTCLASS_HULL_STAND_MAX		Vector(  24.0f,  24.0f,  74.0f )
#define ESCORTCLASS_VIEWOFFSET_STAND	Vector(   0.0f,   0.0f,  67.0f )

#define ESCORTCLASS_HULL_DUCK_MIN		Vector( -24.0f, -24.0f,   0.0f )
#define ESCORTCLASS_HULL_DUCK_MAX		Vector(  24.0f,  24.0f,  72.0f )
#define ESCORTCLASS_VIEWOFFSET_DUCK		Vector(   0.0f,   0.0f,  48.0f )

#define ESCORTCLASS_STEPSIZE			18.0f
#endif

struct PlayerClassEscortData_t
{
	DECLARE_PREDICTABLE();

	enum { PLAYERCLASS_ID = TFCLASS_ESCORT };

};

//=============================================================================
//
// Infiltrator Class Specific Data
//
#define INFILTRATORCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define INFILTRATORCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define INFILTRATORCLASS_VIEWOFFSET_STAND	PLAYERCLASS_VIEWOFFSET_STAND

#define INFILTRATORCLASS_HULL_DUCK_MIN		PLAYERCLASS_HULL_DUCK_MIN
#define INFILTRATORCLASS_HULL_DUCK_MAX		PLAYERCLASS_HULL_DUCK_MAX
#define INFILTRATORCLASS_VIEWOFFSET_DUCK	PLAYERCLASS_VIEWOFFSET_DUCK

#define INFILTRATORCLASS_STEPSIZE			PLAYERCLASS_STEPSIZE

struct PlayerClassInfiltratorData_t
{
	DECLARE_PREDICTABLE();

	enum { PLAYERCLASS_ID = TFCLASS_INFILTRATOR };

};


//=============================================================================
//
// Pyro Class Specific Data
//

#define PYROCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define PYROCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define PYROCLASS_VIEWOFFSET_STAND		PLAYERCLASS_VIEWOFFSET_STAND

#define PYROCLASS_HULL_DUCK_MIN			PLAYERCLASS_HULL_DUCK_MIN
#define PYROCLASS_HULL_DUCK_MAX			PLAYERCLASS_HULL_DUCK_MAX
#define PYROCLASS_VIEWOFFSET_DUCK		PLAYERCLASS_VIEWOFFSET_DUCK

#define PYROCLASS_STEPSIZE				PLAYERCLASS_STEPSIZE

struct PlayerClassPyroData_t
{
	DECLARE_PREDICTABLE();

	enum { PLAYERCLASS_ID = TFCLASS_PYRO };

};


//=============================================================================
//
// Medic Class Specific Data
//
#define MEDICCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define MEDICCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define MEDICCLASS_VIEWOFFSET_STAND		PLAYERCLASS_VIEWOFFSET_STAND

#define MEDICCLASS_HULL_DUCK_MIN		PLAYERCLASS_HULL_DUCK_MIN
#define MEDICCLASS_HULL_DUCK_MAX		PLAYERCLASS_HULL_DUCK_MAX
#define MEDICCLASS_VIEWOFFSET_DUCK		PLAYERCLASS_VIEWOFFSET_DUCK

#define MEDICCLASS_STEPSIZE				PLAYERCLASS_STEPSIZE

struct PlayerClassMedicData_t
{
	DECLARE_PREDICTABLE();

	enum { PLAYERCLASS_ID = TFCLASS_MEDIC };

};

//=============================================================================
//
// Recon Class Specific Data
//
#define RECONCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define RECONCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define RECONCLASS_VIEWOFFSET_STAND		PLAYERCLASS_VIEWOFFSET_STAND

#define RECONCLASS_HULL_DUCK_MIN		PLAYERCLASS_HULL_DUCK_MIN
#define RECONCLASS_HULL_DUCK_MAX		PLAYERCLASS_HULL_DUCK_MAX
#define RECONCLASS_VIEWOFFSET_DUCK		PLAYERCLASS_VIEWOFFSET_DUCK

#define RECONCLASS_STEPSIZE				PLAYERCLASS_STEPSIZE

struct PlayerClassReconData_t
{
	DECLARE_PREDICTABLE();
	DECLARE_CLASS_NOBASE( PlayerClassReconData_t );
	DECLARE_EMBEDDED_NETWORKVAR();


	enum { PLAYERCLASS_ID = TFCLASS_RECON };

	// For in-air jumps
	CNetworkVar( int, m_nJumpCount );

	// For wall jumps
	CNetworkVar( float, m_flSuppressionJumpTime );
	CNetworkVar( float, m_flSuppressionImpactTime );
	CNetworkVar( float, m_flActiveJumpTime );
	CNetworkVar( float, m_flStickTime );
	CNetworkVector(	m_vecImpactNormal );
	CNetworkVar( float, m_flImpactDist );
	CNetworkVector( m_vecUnstickVelocity );

	// Trail
	CNetworkVar( bool, m_bTrailParticles );
};


//=============================================================================
//
// Sniper Class Specific Data
//
#define SNIPERCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define SNIPERCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define SNIPERCLASS_VIEWOFFSET_STAND	PLAYERCLASS_VIEWOFFSET_STAND

#define SNIPERCLASS_HULL_DUCK_MIN		PLAYERCLASS_HULL_DUCK_MIN
#define SNIPERCLASS_HULL_DUCK_MAX		PLAYERCLASS_HULL_DUCK_MAX
#define SNIPERCLASS_VIEWOFFSET_DUCK		PLAYERCLASS_VIEWOFFSET_DUCK

#define SNIPERCLASS_STEPSIZE			PLAYERCLASS_STEPSIZE

struct PlayerClassSniperData_t
{
	DECLARE_PREDICTABLE();

	enum { PLAYERCLASS_ID = TFCLASS_SNIPER };

};

//=============================================================================
//
// Support Class Specific Data
//
#if 0
#define SUPPORTCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define SUPPORTCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define SUPPORTCLASS_VIEWOFFSET_STAND	PLAYERCLASS_VIEWOFFSET_STAND

#define SUPPORTCLASS_HULL_DUCK_MIN		PLAYERCLASS_HULL_DUCK_MIN
#define SUPPORTCLASS_HULL_DUCK_MAX		PLAYERCLASS_HULL_DUCK_MAX
#define SUPPORTCLASS_VIEWOFFSET_DUCK	PLAYERCLASS_VIEWOFFSET_DUCK

#define SUPPORTCLASS_STEPSIZE			PLAYERCLASS_STEPSIZE
#else
#define SUPPORTCLASS_HULL_STAND_MIN		Vector( -30.0f, -30.0f,   0.0f )
#define SUPPORTCLASS_HULL_STAND_MAX		Vector(  30.0f,  30.0f, 106.0f )
#define SUPPORTCLASS_VIEWOFFSET_STAND	Vector(   0.0f,   0.0f,  120.0f )

#define SUPPORTCLASS_HULL_DUCK_MIN		Vector( -30.0f, -30.0f,   0.0f )
#define SUPPORTCLASS_HULL_DUCK_MAX		Vector(  30.0f,  30.0f,  72.0f )
#define SUPPORTCLASS_VIEWOFFSET_DUCK	Vector(   0.0f,   0.0f,  64.0f )

#define SUPPORTCLASS_STEPSIZE			27.0f
#endif

struct PlayerClassSupportData_t
{
	DECLARE_PREDICTABLE();

	enum { PLAYERCLASS_ID = TFCLASS_SUPPORT };

};

//=============================================================================
//
// Sapper Class Specific Data
//
#define SAPPERCLASS_HULL_STAND_MIN		PLAYERCLASS_HULL_STAND_MIN
#define SAPPERCLASS_HULL_STAND_MAX		PLAYERCLASS_HULL_STAND_MAX
#define SAPPERCLASS_VIEWOFFSET_STAND	PLAYERCLASS_VIEWOFFSET_STAND

#define SAPPERCLASS_HULL_DUCK_MIN		PLAYERCLASS_HULL_DUCK_MIN
#define SAPPERCLASS_HULL_DUCK_MAX		PLAYERCLASS_HULL_DUCK_MAX
#define SAPPERCLASS_VIEWOFFSET_DUCK		PLAYERCLASS_VIEWOFFSET_DUCK

#define SAPPERCLASS_STEPSIZE			PLAYERCLASS_STEPSIZE

struct PlayerClassSapperData_t
{
	DECLARE_PREDICTABLE();

	enum { PLAYERCLASS_ID = TFCLASS_SAPPER };
};


#include "tf_shareddefs.h"


#endif // TFCLASSDATA_SHARED_H