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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Auto Repair
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_GAMEMOVEMENT_SUPPORT_H
#define TF_GAMEMOVEMENT_SUPPORT_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_gamemovement.h"
#include "tfclassdata_shared.h"
class CTFMoveData;
//=============================================================================
//
// Support Game Movement Class
//
class CTFGameMovementSupport : public CTFGameMovement
{
DECLARE_CLASS( CTFGameMovementSupport, CTFGameMovement );
public:
CTFGameMovementSupport();
// Interface Implementation
// virtual void ProcessMovement( CTFMoveData *pTFMoveData );
virtual void ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData );
virtual const Vector &GetPlayerMins( bool bDucked ) const;
virtual const Vector &GetPlayerMaxs( bool bDucked ) const;
virtual const Vector &GetPlayerViewOffset( bool bDucked ) const;
protected:
PlayerClassSupportData_t *m_pSupportData;
Vector m_vStandMins;
Vector m_vStandMaxs;
Vector m_vStandViewOffset;
Vector m_vDuckMins;
Vector m_vDuckMaxs;
Vector m_vDuckViewOffset;
};
#endif // TF_GAMEMOVEMENT_SUPPORT_H
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