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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef TF_WEARABLE_LEVELABLE_ITEM_H
#define TF_WEARABLE_LEVELABLE_ITEM_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_item_wearable.h"
#ifdef CLIENT_DLL
#include "c_tf_player.h"
#else
#include "tf_player.h"
#endif
#ifdef CLIENT_DLL
#define CTFWearableLevelableItem C_TFWearableLevelableItem
#endif
#define LEVELABLE_ITEM_BODYGROUP_NAME "level"
//=============================================================================
//
//
//
class CTFWearableLevelableItem : public CTFWearable
{
DECLARE_CLASS( CTFWearableLevelableItem, CTFWearable );
public:
DECLARE_NETWORKCLASS();
DECLARE_DATADESC();
CTFWearableLevelableItem();
void IncrementLevel();
void ResetLevel();
uint GetLevel( void ){ return m_unLevel; }
private:
CNetworkVar( uint, m_unLevel );
};
#endif // TF_WEARABLE_LEVELABLE_ITEM_H
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