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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TF Halloween boss Merasmus grenade projectile functionality.
//
//=============================================================================//
#ifndef TF_WEAPONBASE_MERASMUS_GRENADE_H
#define TF_WEAPONBASE_MERASMUS_GRENADE_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_shareddefs.h"
#include "tf_weaponbase_grenadeproj.h"
// Client specific.
#ifdef CLIENT_DLL
#define CTFWeaponBaseMerasmusGrenade C_TFWeaponBaseMerasmusGrenade
#endif
//=============================================================================
//
// TF base grenade projectile class.
//
class CTFWeaponBaseMerasmusGrenade : public CTFWeaponBaseGrenadeProj
{
public:
DECLARE_CLASS( CTFWeaponBaseMerasmusGrenade, CBaseGrenade );
DECLARE_NETWORKCLASS();
virtual int GetDamageCustom();
virtual int GetCustomParticleIndex();
// Client specific.
#ifdef CLIENT_DLL
public:
virtual int DrawModel( int flags );
#endif
};
#endif // TF_WEAPONBASE_MERASMUS_GRENADE_H
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