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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================
#ifndef TF_WEAPON_TRANQ_H
#define TF_WEAPON_TRANQ_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_gun.h"
// Client specific.
#ifdef CLIENT_DLL
#define CTFTranq C_TFTranq
#endif
//=============================================================================
//
// TF Weapon Tranq.
//
class CTFTranq : public CTFWeaponBaseGun
{
public:
DECLARE_CLASS( CTFTranq, CTFWeaponBaseGun );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
// Server specific.
#ifdef GAME_DLL
DECLARE_DATADESC();
#endif
CTFTranq() {}
~CTFTranq() {}
virtual int GetWeaponID( void ) const { return TF_WEAPON_TRANQ; }
private:
CTFTranq( const CTFTranq & ) {}
};
#endif // TF_WEAPON_TRANQ_H
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