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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================
#ifndef TF_WEAPON_TRANQ_H
#define TF_WEAPON_TRANQ_H
#ifdef _WIN32
#pragma once
#endif

#include "tf_weaponbase_gun.h"

// Client specific.
#ifdef CLIENT_DLL
#define CTFTranq C_TFTranq
#endif

//=============================================================================
//
// TF Weapon Tranq.
//
class CTFTranq : public CTFWeaponBaseGun
{
public:

	DECLARE_CLASS( CTFTranq, CTFWeaponBaseGun );
	DECLARE_NETWORKCLASS(); 
	DECLARE_PREDICTABLE();

// Server specific.
#ifdef GAME_DLL
	DECLARE_DATADESC();
#endif

	CTFTranq() {}
	~CTFTranq() {}

	virtual int		GetWeaponID( void ) const			{ return TF_WEAPON_TRANQ; }

private:

	CTFTranq( const CTFTranq & ) {}
};

#endif // TF_WEAPON_TRANQ_H