blob: 365552e4b14675f0f690d7b721824ff6bc2d69dd (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================
#ifndef TF_WEAPON_NAILGUN_H
#define TF_WEAPON_NAILGUN_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_gun.h"
// Client specific.
#ifdef CLIENT_DLL
#define CTFNailgun C_TFNailgun
#endif
//=============================================================================
//
// TF Weapon Sub-machine gun.
//
class CTFNailgun : public CTFWeaponBaseGun
{
public:
DECLARE_CLASS( CTFNailgun, CTFWeaponBaseGun );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
// Server specific.
#ifdef GAME_DLL
DECLARE_DATADESC();
#endif
CTFNailgun() {}
~CTFNailgun() {}
virtual int GetWeaponID( void ) const { return TF_WEAPON_NAILGUN; }
private:
CTFNailgun( const CTFNailgun & ) {}
};
#endif // TF_WEAPON_NAILGUN_H
|