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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_weapon_crowbar.h"
#include "decals.h"
// Client specific.
#ifdef CLIENT_DLL
#include "c_tf_player.h"
// Server specific.
#else
#include "tf_player.h"
#endif
//=============================================================================
//
// Weapon Crowbar tables.
//
IMPLEMENT_NETWORKCLASS_ALIASED( TFCrowbar, DT_TFWeaponCrowbar )
BEGIN_NETWORK_TABLE( CTFCrowbar, DT_TFWeaponCrowbar )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CTFCrowbar )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( tf_weapon_crowbar, CTFCrowbar );
PRECACHE_WEAPON_REGISTER( tf_weapon_crowbar );
//=============================================================================
//
// Weapon Crowbar functions.
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFCrowbar::CTFCrowbar()
{
}
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