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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// TF Pumpkin Bomb
//
//=============================================================================
#include "cbase.h"
#include "tf_pumpkin_bomb.h"
#include "takedamageinfo.h"
#include "tf_shareddefs.h"
#include "props_shared.h"
#ifdef GAME_DLL
#include "te_effect_dispatch.h"
#include "tf_fx.h"
#include "tf_projectile_base.h"
#include "basegrenade_shared.h"
#include "tf_gamerules.h"
#include "tf_weaponbase_rocket.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define PUMPKIN_MODEL "models/props_halloween/pumpkin_explode.mdl"
#define TEAM_PUMPKIN "models/props_halloween/pumpkin_explode_teamcolor.mdl"
LINK_ENTITY_TO_CLASS( tf_pumpkin_bomb, CTFPumpkinBomb );
IMPLEMENT_NETWORKCLASS_ALIASED( TFPumpkinBomb, DT_TFPumpkinBomb )
BEGIN_NETWORK_TABLE( CTFPumpkinBomb, DT_TFPumpkinBomb )
END_NETWORK_TABLE()
IMPLEMENT_AUTO_LIST( ITFPumpkinBomb );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFPumpkinBomb::CTFPumpkinBomb()
{
#ifdef GAME_DLL
m_bIsSpell = false;
#endif
m_bDead = false;
m_bPrecached = false;
m_iTeam = TF_TEAM_HALLOWEEN;
m_flDamage = 150.0f;
m_flScale = 1.0f;
m_flRadius = 300.0f;
m_flLifeTime = -1.0f;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPumpkinBomb::Precache()
{
BaseClass::Precache();
// always allow late precaching, so we don't pay the cost of the
// Halloween pumpkin bomb for the entire year
bool bAllowPrecache = CBaseEntity::IsPrecacheAllowed();
CBaseEntity::SetAllowPrecache( true );
int iModel = PrecacheModel( PUMPKIN_MODEL );
PrecacheGibsForModel( iModel );
PrecacheModel( TEAM_PUMPKIN );
PrecacheScriptSound( "Halloween.PumpkinExplode" );
CBaseEntity::SetAllowPrecache( bAllowPrecache );
m_bPrecached = true;
}
//-----------------------------------------------------------------------------
void CTFPumpkinBomb::SetInitParams( float scale, float damage, float radius, int iTeam, float flLifeTime )
{
m_iTeam = iTeam;
m_flDamage = damage;
m_flScale = scale;
m_flRadius = radius;
if ( flLifeTime > 0 )
{
m_flLifeTime = flLifeTime;
}
}
//-----------------------------------------------------------------------------
void CTFPumpkinBomb::Spawn()
{
if ( !m_bPrecached )
{
Precache();
}
if ( m_iTeam != TF_TEAM_HALLOWEEN )
{
SetModel( TEAM_PUMPKIN );
m_nSkin = m_iTeam == TF_TEAM_BLUE ? 2 : 1; // This is actually opposite of what you'd think so Blue team can Hurt Blue Pumpkins
SetCollisionGroup( TFCOLLISION_GROUP_TANK );
SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
SetSolid( SOLID_BBOX );
SetHealth( 1 );
}
else
{
SetModel( PUMPKIN_MODEL );
SetMoveType( MOVETYPE_VPHYSICS );
SetSolid( SOLID_VPHYSICS );
SetHealth( 1 );
}
BaseClass::Spawn();
SetModelScale( m_flScale );
m_takedamage = DAMAGE_YES;
m_bDead = false;
SetTouch( &CTFPumpkinBombShim::Touch );
#ifdef GAME_DLL
if ( m_flLifeTime > 0 )
{
SetContextThink( &CTFPumpkinBomb::RemovePumpkin, gpGlobals->curtime + m_flLifeTime, "RemovePumpkin" );
}
#endif
}
//-----------------------------------------------------------------------------
void CTFPumpkinBomb::RemovePumpkin()
{
#ifdef GAME_DLL
CPVSFilter filter( GetAbsOrigin() );
TE_TFParticleEffect( filter, 0.0, m_iTeam == TF_TEAM_RED ? "spell_pumpkin_mirv_goop_red" : "spell_pumpkin_mirv_goop_blue", GetAbsOrigin(), vec3_angle );
UTIL_Remove( this );
#endif // GAME_DLL
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPumpkinBomb::PumpkinTouch( CBaseEntity *pOther )
{
if ( !pOther )
return;
#ifdef GAME_DLL
if ( pOther->GetFlags() & FL_GRENADE )
{
// Only let my team destroy
CBaseEntity *pAttacker = NULL;
CBaseGrenade *pGrenade = dynamic_cast<CBaseGrenade*>(pOther);
if ( pGrenade )
{
pAttacker = pGrenade->GetThrower();
// Do a proper explosion
Vector velDir = pGrenade->GetAbsVelocity();
VectorNormalize( velDir );
Vector vecSpot = pGrenade->GetAbsOrigin() - velDir * 32;
trace_t tr;
UTIL_TraceLine( vecSpot, vecSpot + velDir * 64, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &tr );
// Boom
pGrenade->Explode( &tr, DMG_BLAST );
}
else
{
CTFBaseRocket *pRocket = dynamic_cast<CTFBaseRocket*>(pOther);
if ( pRocket )
{
Vector velDir = pRocket->GetAbsVelocity();
VectorNormalize( velDir );
Vector vecSpot = pRocket->GetAbsOrigin() - velDir * 32;
trace_t tr;
UTIL_TraceLine( vecSpot, vecSpot + velDir * 64, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &tr );
pRocket->Explode( &tr, this );
}
}
if ( !pAttacker )
{
CTFBaseProjectile *pProj = dynamic_cast<CTFBaseProjectile*>(pOther);
if ( pProj )
{
pAttacker = pProj->GetScorer();
}
}
if ( m_iTeam != TF_TEAM_HALLOWEEN && pOther->GetTeamNumber() != m_iTeam )
{
RemovePumpkin();
}
else
{
TakeDamage( CTakeDamageInfo( pOther, pAttacker, 10.f, DMG_CRUSH ) );
}
}
else if ( FStrEq( STRING(pOther->m_iClassname), "trigger_hurt" ) )
{
RemovePumpkin();
}
#endif
}
//-----------------------------------------------------------------------------
#ifdef GAME_DLL
int CTFPumpkinBomb::OnTakeDamage( const CTakeDamageInfo &info )
{
CPVSFilter filter( GetAbsOrigin() );
if ( m_iTeam != TF_TEAM_HALLOWEEN )
{
TE_TFParticleEffect( filter, 0.0, m_iTeam == TF_TEAM_RED ? "spell_pumpkin_mirv_goop_red" : "spell_pumpkin_mirv_goop_blue", GetAbsOrigin(), vec3_angle );
}
// if damage is from same team, Setlife to one and pass to base class
if ( info.GetAttacker()->GetTeamNumber() == m_iTeam )
{
SetHealth( 1 );
}
else if ( m_iTeam != TF_TEAM_HALLOWEEN )
{
RemovePumpkin();
return 0;
}
return BaseClass::OnTakeDamage( info );
}
//-----------------------------------------------------------------------------
void CTFPumpkinBomb::Event_Killed( const CTakeDamageInfo &info )
{
if ( m_bDead )
return;
m_bDead = true;
if ( m_iTeam != TF_TEAM_HALLOWEEN && info.GetAttacker()->GetTeamNumber() != m_iTeam )
{
RemovePumpkin();
return;
}
trace_t tr;
Vector vecSpot = GetAbsOrigin() + Vector ( 0 , 0 , 8 );
UTIL_TraceLine( vecSpot, vecSpot + Vector ( 0, 0, -32 ), MASK_SHOT_HULL, this, COLLISION_GROUP_NONE, &tr );
// Explosion effect and gibs.
Vector vecOrigin = GetAbsOrigin();
QAngle vecAngles = GetAbsAngles();
CPVSFilter filter( vecOrigin );
TE_TFExplosion( filter, 0.0f, vecOrigin, tr.plane.normal, TF_WEAPON_PUMPKIN_BOMB, -1 );
TE_TFParticleEffect( filter, 0.0f, "pumpkin_explode", vecOrigin, vecAngles );
// Deal damage.
SetSolid( SOLID_NONE );
if ( info.GetAttacker() )
{
ChangeTeam( info.GetAttacker()->GetTeamNumber() );
}
CTakeDamageInfo damage_info( this, info.GetAttacker(), NULL, m_flDamage, DMG_BLAST | DMG_HALF_FALLOFF | DMG_NOCLOSEDISTANCEMOD );
damage_info.SetDamageCustom( m_bIsSpell ? TF_DMG_CUSTOM_SPELL_MIRV : TF_DMG_CUSTOM_PUMPKIN_BOMB );
if ( TFGameRules() )
{
CTFRadiusDamageInfo radiusinfo( &damage_info, vecOrigin, m_flRadius, this );
TFGameRules()->RadiusDamage( radiusinfo );
}
// Don't decal players with scorch.
if ( tr.m_pEnt && !tr.m_pEnt->IsPlayer() )
{
UTIL_DecalTrace( &tr, "Scorch" );
}
Break();
BaseClass::Event_Killed( info );
}
void CTFPumpkinBomb::Break( void )
{
CPVSFilter filter( GetAbsOrigin() );
UserMessageBegin( filter, "BreakModel" );
WRITE_SHORT( GetModelIndex() );
WRITE_VEC3COORD( GetAbsOrigin() );
WRITE_ANGLES( GetAbsAngles() );
WRITE_SHORT( m_nSkin );
MessageEnd();
}
#endif
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