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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "gcsdk/gcsdk_auto.h"
#include "base_gcmessages.pb.h"
#include "party.h"
#include "gcsdk/accountdetails.h"
using namespace GCSDK;
#ifdef GC
void CPartyInvite::YldInitFromPlayerGroup( GCSDK::IPlayerGroup *pPlayerGroup )
{
SetGroupID( pPlayerGroup->GetGroupID() );
SetSenderID( pPlayerGroup->GetLeader().ConvertToUint64() );
SetSenderName( GGCBase()->YieldingGetPersonaName( pPlayerGroup->GetLeader(), "Unknown Player" ) );
}
#endif
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