1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef ACTUAL_ECON_ITEM_CONSTANTS_H // ECON_ITEM_CONSTANTS_H is used by src/common/econ_item_view.h
#define ACTUAL_ECON_ITEM_CONSTANTS_H
#ifdef _WIN32
#pragma once
#endif
//=============================================================================
// To avoid #include dependency chains, this file should
// contain only constants that do not depend on other
// header files.
// This file is #included in cbase.h to allow schema compiles
// to use these constants to ensure correlation between
// code data structures and database entries
//=============================================================================
typedef uint32 item_price_t; // this is the type that is used to hold currency values for transactions! don't change this without changing the relevant code/databases/etc.
typedef uint8 item_transaction_quantity_t;
class CLocalizationProvider;
enum { kLocalizedPriceSizeInChararacters = 64 };
//-----------------------------------------------------------------------------
// Econ Item testing
//-----------------------------------------------------------------------------
enum testitem_itemtypes_t
{
TI_TYPE_UNKNOWN = -1,
TI_TYPE_WEAPON = 0,
TI_TYPE_HEADGEAR,
TI_TYPE_MISC1,
TI_TYPE_MISC2,
TI_TYPE_COUNT,
};
#define TESTITEM_DEFINITIONS_BEGIN_AT 40000
//-----------------------------------------------------------------------------
// Type IDs for economy classes. These are part of the client-GC protocol and
// should not change if it can be helped
//-----------------------------------------------------------------------------
enum EEconTypeID
{
k_EEconTypeItem =1,
k_EEconTypePlayerInfo =2,
k_EEconTypeClaimCode =3,
k_EEconTypeRecipe =5,
k_EEconTypeGameAccountClient =7,
k_EEconTypeGameAccount =8,
k_EEconTypeDuelSummary =19,
k_EEconTypeExperiment =20,
k_EEconTypeMapContribution =28,
k_EEconTypeGameServerAccount =29,
k_EEconTypeCoachRating =30,
// k_EEconTypeEquipInstance =31, // DEPRECATED
k_EEconTypeSelectedItemPreset =35,
k_EEconTypeItemPresetInstance =36,
k_EEconTypeGameAccountForGameServers =37,
k_EEConTypeWarData =38,
k_EEConTypeLadderData =39,
k_EEConTypeMatchResultPlayerInfo =40,
k_EEconTypeXPSource =41,
k_EEconTypeNotification =42,
};
//-----------------------------------------------------------------------------
// Actions for the ItemAudit table
//-----------------------------------------------------------------------------
// WARNING!!! Values stored in DB. Do not renumber!
enum EItemAction
{
k_EItemActionInvalid = -1,
k_EItemActionGSCreate = 0,
k_EItemActionUnpurchase = 1,
k_EItemActionDelete = 2,
k_EItemActionAwardAchievement = 3,
k_EItemActionBanned = 4,
k_EItemActionQuantityChanged = 5,
k_EItemActionRestored = 6,
k_EItemActionAwardTime = 7,
k_EItemActionManualCreate = 8,
k_EItemActionDrop = 9,
k_EItemActionPickUp = 10,
k_EItemActionCraftDestroy = 11,
k_EItemActionCraftCreate = 12,
k_EItemActionLimitExceeded = 13,
k_EItemActionPurchase = 14,
k_EItemActionNameChanged_Add = 15,
k_EItemActionUnlockCrate_Add = 16,
k_EItemActionPaintItem_Add = 17,
k_EItemActionAutoGrantItem = 18,
k_EItemActionCrossGameAchievement = 19,
k_EItemActionAddItemToSocket_Add = 20,
k_EItemActionAddSocketToItem_Add = 21,
k_EItemActionRemoveSocketItem_Add = 22,
k_EItemActionCustomizeItemTexture_Add = 23,
k_EItemActionItemTraded_Add = 24,
k_EItemActionUseItem = 25,
k_EItemActionAwardGift_Receiver = 26,
k_EItemActionNameChanged_Remove = 27,
k_EItemActionUnlockCrate_Remove = 28,
k_EItemActionPaintItem_Remove = 29,
k_EItemActionAddItemToSocket_Remove = 30,
k_EItemActionAddSocketToItem_Remove = 31,
k_EItemActionRemoveSocketItem_Remove = 32,
k_EItemActionCustomizeItemTexture_Remove = 33,
k_EItemActionItemTraded_Remove = 34,
k_EItemActionUnpackItemBundle = 35,
k_EItemActionCreateItemFromBundle = 36,
k_EItemActionAwardStorePromotionItem = 37,
k_EItemActionConvertItem = 38,
k_EItemActionEarnedItem = 39,
k_EItemActionAwardGift_Giver = 40,
k_EItemActionRefundedItem = 41,
k_EItemActionAwardThirdPartyPromo = 42,
k_EItemActionRemoveItemName_Remove = 43,
k_EItemActionRemoveItemName_Add = 44,
k_EItemActionRemoveItemPaint_Remove = 45,
k_EItemActionRemoveItemPaint_Add = 46,
k_EItemActionHalloweenDrop = 47,
k_EItemActionSteamWorkshopContributor = 48,
k_EItemActionManualOwnershipChange = 49, // when we have bad bugs that corrupt item data and have to fix up rows in the DB by hand
k_EItemActionSupportDelete = 50,
k_EItemActionSupportCreatedByUndo = 51,
k_EItemActionSupportDeletedByUndo = 52,
k_EItemActionSupportQuantityChangedByUndo = 53,
k_EItemActionSupportRename_Add = 54,
k_EItemActionSupportRename_Remove = 55,
k_EItemActionSupportDescribe_Add = 56,
k_EItemActionSupportDescribe_Remove = 57,
k_EItemActionStrangePartApply_Add = 58,
k_EItemActionStrangePartApply_Remove = 59,
k_EItemActionStrangeScoreReset_Add = 60,
k_EItemActionStrangeScoreReset_Remove = 61,
k_EItemActionStrangePartRemove_Add = 62,
k_EItemActionStrangePartRemove_Remove = 63,
k_EItemActionSupportStrangify_Add = 64,
k_EItemActionSupportStrangify_Remove = 65,
k_EItemActionUpgradeCardApply_Add = 66,
k_EItemActionUpgradeCardApply_Remove = 67,
k_EItemActionUpgradeCardRemove_Add = 68,
k_EItemActionUpgradeCardRemove_Remove = 69,
k_EItemActionStrangeRestrictionApply_Add = 70,
k_EItemActionStrangeRestrictionApply_Remove = 71,
k_EItemActionTransmogrify_Add = 72,
k_EItemActionTransmogrify_Remove = 73,
k_EItemActionHalloweenSpellPageAdd_Add = 74,
k_EItemActionHalloweenSpellPageAdd_Remove = 75,
k_EItemActionDev_ClientLootListRoll = 90,
k_EItemActionGiftWrap_Add = 100,
k_EItemActionGiftWrap_Remove = 101,
k_EItemActionGiftDelivery_Add = 102,
k_EItemActionGiftDelivery_Remove = 103,
k_EItemActionGiftUnwrap_Add = 104,
k_EItemActionGiftUnwrap_Remove = 105,
k_EItemActionPackageItem = 106,
k_EItemActionPackageItem_Revoked = 107,
k_EItemActionHandleMapToken = 108,
k_EItemActionCafeOrSchoolItem_Remove = 109,
k_EItemActionVACBanned_Remove = 110,
k_EItemActionUpgradeThirdPartyPromo = 111,
k_EItemActionExpired = 112,
k_EItemActionTradeRollback_Add = 113,
k_EItemActionTradeRollback_Remove = 114,
k_EItemActionCDKeyGrant = 115,
k_EItemActionCDKeyRevoke = 116,
k_EItemActionWeddingRing_Add = 117,
k_EItemActionWeddingRing_Remove = 118,
k_EItemActionWeddingRing_AddPartner = 119,
k_EItemActionEconSetUnowned = 120,
k_EItemActionEconSetOwned = 121,
k_EItemActionStrangifyItem_Add = 122,
k_EItemActionStrangifyItem_Remove = 123,
k_EItemActionConsumeItem_Consume_ToolRemove = 124,
k_EItemActionConsumeItem_Consume_ToolAdd = 125,
k_EItemActionConsumeItem_Consume_InputRemove = 126,
k_EItemActionConsumeItem_Complete_OutputAdd = 127,
k_EItemActionConsumeItem_Complete_ToolRemove = 128,
k_EItemActionItemEaterRecharge_Add = 129,
k_EItemActionItemEaterRecharge_Remove = 130,
k_EItemActionRemoveItemCraftIndex_Remove = 150,
k_EItemActionRemoveItemCraftIndex_Add = 151,
k_EItemActionRemoveItemMakersMark_Remove = 152, // early versions of this will be in the database as 150
k_EItemActionRemoveItemMakersMark_Add = 153, // early versions of this will be in the database as 151 because I am a terrible person
k_EItemActionCollectItem_CollectedItem = 154,
k_EItemActionCollectItem_UpdateCollection = 155,
k_EItemActionCollectItem_RemoveCollection = 156,
k_EItemActionCollectItem_RedeemCollectionReward = 157,
k_EItemActionPreviewItem_BeginPreviewPeriod = 158,
k_EItemActionPreviewItem_EndPreviewPeriodExpired = 159,
k_EItemActionPreviewItem_EndPreviewPeriodItemBought = 160,
k_EItemActionPeriodicScoreReward_Add = 170,
k_EItemActionPeriodicScoreReward_Remove = 171,
k_EItemActionMvM_ChallengeCompleted_RemoveTicket = 180, // we completed a challenge and consumed this ticket as the cost
k_EItemActionMvM_ChallengeCompleted_GrantBadge = 181, // we completed a challenge and granted the player a badge because they didn't have one
k_EItemActionMvM_ChallengeCompleted_UpdateBadgeStamps_Remove = 182, // we completed a challenge and we're crossing an entry off our badge checklist (this may also reset the badge back down to empty if this was the last line item)
k_EItemActionMvM_ChallengeCompleted_UpdateBadgeStamps_Add = 183, // (other half of the above)
k_EItemActionMvM_ChallengeCompleted_GrantMissionCompletionLoot = 184, // we completed a mission in MvM
k_EItemActionMvM_RemoveSquadSurplusVoucher = 185,
k_EItemActionMvM_AwardSquadSurplus_Receiver = 186,
k_EItemActionMvM_AwardSquadSurplus_Giver = 187,
k_EItemActionMvM_ChallengeCompleted_GrantTourCompletionLoot = 188, // we completed a full tour in MvM
k_EItemActionMvM_AwardHelpANoobBonus_Helper = 189,
k_EItemActionHalloween_UpdateMerasmusLootLevel_Add = 200, // set the level of the merasmus loot
k_EItemActionHalloween_UpdateMerasmusLootLevel_Remove = 201,
k_EItemActionRemoveItemKillStreak_Remove = 202,
k_EItemActionRemoveItemKillStreak_Add = 203,
k_EItemActionSupportAddOrModifyAttribute_Remove = 204,
k_EItemActionSupportAddOrModifyAttribute_Add = 205,
k_EItemActionSpyVsEngyWar_JoinedWar = 206,
k_EItemAction_UpdateDuckBadgeLevel_Add = 207,
k_EItemAction_UpdateDuckBadgeLevel_Remove = 208,
k_EItemAction_QuestDrop = 209,
k_EItemAction_OperationPass_Add = 210,
k_EItemActionMarket_Add = 211,
k_EItemActionMarket_Remove = 212,
k_EItemAction_QuestComplete_Reward = 213,
k_EItemAction_QuestComplete_Remove = 214,
k_EItemAction_QuestLoaner_Add = 215,
k_EItemActionStrangeCountTransfer_Add = 216,
k_EItemActionStrangeCountTransfer_Remove = 217,
k_EItemActionCraftCollectionUpgrade_Add = 218,
k_EItemActionCraftCollectionUpgrade_Remove = 219,
k_EItemActionCraftHalloweenOffering_Add = 220,
k_EItemActionCraftHalloweenOffering_Remove = 221,
k_EItemActionRemoveItemGiftedBy_Remove = 222,
k_EItemActionRemoveItemGiftedBy_Add = 223,
k_EItemActionAddParticleVerticalAttr_Remove = 224,
k_EItemActionAddParticleVerticalAttr_Add = 225,
k_EItemActionAddParticleUseHeadOriginAttr_Remove = 226,
k_EItemActionAddParticleUseHeadOriginAttr_Add = 227,
k_EItemActionRemoveItemDynamicAttr_Add = 228,
k_EItemActionRemoveItemDynamicAttr_Remove = 229,
k_EItemActionCraftStatClockTradeUp_Add = 230,
k_EItemActionCraftStatClockTradeUp_Remove = 231,
k_EItemActionViralCompetitiveBetaPass_Drop = 232,
k_EItemActionSupportDeleteAttribute_Remove = 233,
k_EItemActionSupportDeleteAttribute_Add = 234,
// Let's be consistent with the underscores please.
// k_EItemActionYourNewAction, not k_EItemAction_YourNewAction
// Yes, it matters. See PchLocalizedNameFromEItemAction for why.
};
extern const char *PchNameFromEItemAction( EItemAction eAction );
extern const char *PchNameFromEItemActionUnsafe( EItemAction eAction );
extern bool BIsActionCreative( EItemAction );
extern bool BIsActionDestructive( EItemAction );
enum EItemActionMissingBehavior { kEItemAction_FriendlyNameLookup_ReturnNULLIfMissing, kEItemAction_FriendlyNameLookup_ReturnDummyStringIfMissing };
extern const char *PchFriendlyNameFromEItemAction( EItemAction eAction, EItemActionMissingBehavior eMissingBehavior );
extern const char *PchLocalizedNameFromEItemAction( EItemAction eAction, CLocalizationProvider &localizationProvider );
//-----------------------------------------------------------------------------
// Purpose: Used to pass audit actions to asset servers for SetUnowned and
// SetOwned methods.
//-----------------------------------------------------------------------------
enum EEconOwnershipAction
{
k_EEconOwnershipAction_Invalid = 0,
k_EEconOwnershipAction_TradeBase = 100,
k_EEconOwnershipAction_TradeCommit = 101, // precommit and docommit step of a trade. Reference is trade ID
k_EEconOwnershipAction_TradeRollback = 102, // cancelcommit and rollbackcommit step of a trade. Reference is trade ID
};
// old
enum eEconItemFlags_Deprecated
{
kDeprecated_EconItemFlag_AchievementGrantedItem = 1 << 0,
kDeprecated_EconItemFlag_CannotTrade = 1 << 1,
kDeprecated_EconItemFlag_Purchased = 1 << 2,
kDeprecated_EconItemFlag_CannotBeUsedInCrafting = 1 << 3,
kDeprecated_EconItemFlag_Promotion = 1 << 4,
};
//-----------------------------------------------------------------------------
// Periodic score events
//-----------------------------------------------------------------------------
enum eEconPeriodicScoreEvents
{
kPeriodicScoreEvent_GiftsDistributed = 0,
kPeriodicScoreEvent_DuelsWon = 1,
kPeriodicScoreEvent_MapStampsPurchased = 2,
};
//-----------------------------------------------------------------------------
// Flags for CEconItem
//-----------------------------------------------------------------------------
// WARNING!!! Values stored in DB. DO NOT CHANGE EXISTING VALUES. Add values to the end.
enum eEconItemFlags
{
kEconItemFlag_CannotTrade = 1 << 0,
kEconItemFlag_CannotBeUsedInCrafting = 1 << 1,
kEconItemFlag_CanBeTradedByFreeAccounts = 1 << 2,
kEconItemFlag_NonEconomy = 1 << 3, // used for items that are meant to not interact in the economy -- these can't be traded, gift-wrapped, crafted, etc.
kEconItemFlag_PurchasedAfterStoreCraftabilityChanges2012 = 1 << 4, // cosmetic items coming from the store are now usable in crafting; this flag is set on all items purchased from the store after this change was made
#ifdef CLIENT_DLL
#ifdef TF_CLIENT_DLL
kEconItemFlagClient_ForceBlueTeam = 1 << 5,
#endif // TF_CLIENT_DLL
kEconItemFlagClient_StoreItem = 1 << 6,
kEconItemFlagClient_Preview = 1 << 7, // only set on the client; means "this item is being previewed"
#endif // CLIENT_DLL
// combination of the above flags used in code
kEconItemFlags_CheckFlags_AllGCFlags = kEconItemFlag_CannotTrade | kEconItemFlag_CannotBeUsedInCrafting | kEconItemFlag_CanBeTradedByFreeAccounts | kEconItemFlag_NonEconomy | kEconItemFlag_PurchasedAfterStoreCraftabilityChanges2012,
};
//-----------------------------------------------------------------------------
// Origin for an item for CEconItem
//-----------------------------------------------------------------------------
// WARNING!!! Values stored in DB. DO NOT CHANGE EXISTING VALUES. Add values to the end.
enum eEconItemOrigin
{
kEconItemOrigin_Invalid = -1, // should never be stored in the DB! used to indicate "invalid" for in-memory objects only
kEconItemOrigin_Drop = 0,
kEconItemOrigin_Achievement,
kEconItemOrigin_Purchased,
kEconItemOrigin_Traded,
kEconItemOrigin_Crafted,
kEconItemOrigin_StorePromotion,
kEconItemOrigin_Gifted,
kEconItemOrigin_SupportGranted,
kEconItemOrigin_FoundInCrate,
kEconItemOrigin_Earned,
kEconItemOrigin_ThirdPartyPromotion,
kEconItemOrigin_GiftWrapped,
kEconItemOrigin_HalloweenDrop,
kEconItemOrigin_PackageItem,
kEconItemOrigin_Foreign,
kEconItemOrigin_CDKey,
kEconItemOrigin_CollectionReward,
kEconItemOrigin_PreviewItem,
kEconItemOrigin_SteamWorkshopContribution,
kEconItemOrigin_PeriodicScoreReward,
kEconItemOrigin_MvMMissionCompletionReward, // includes loot from both "mission completed" and "tour completed" events
kEconItemOrigin_MvMSquadSurplusReward,
kEconItemOrigin_RecipeOutput,
kEconItemOrigin_QuestDrop,
kEconItemOrigin_QuestLoanerItem,
kEconItemOrigin_TradeUp,
kEconItemOrigin_ViralCompetitiveBetaPassSpread,
kEconItemOrigin_Max,
};
extern const char *PchNameFromeEconItemOrigin( eEconItemOrigin eOrigin );
// The Steam backend representation of a unique item index
typedef uint64 itemid_t;
typedef uint16 item_definition_index_t;
typedef uint16 attrib_definition_index_t;
typedef uint32 attrib_value_t;
typedef uint32 operation_definition_index_t;
typedef uint8 war_definition_index_t;
typedef uint8 war_side_t;
// Misc typedefs for clarity.
typedef uint32 equip_region_mask_t;
typedef uint8 style_index_t;
const uint64 INVALID_ITEM_ID = (itemid_t)-1;
const item_definition_index_t INVALID_ITEM_DEF_INDEX = ((item_definition_index_t)-1);
const attrib_definition_index_t INVALID_ATTRIB_DEF_INDEX= ((attrib_definition_index_t)-1);
const war_definition_index_t INVALID_WAR_DEF_INDEX = ((war_definition_index_t)-1);
const war_side_t INVALID_WAR_SIDE = ((war_side_t)-1);
// Hard code the pyro/heavy stuff. Must be in sync with the schema.
const war_definition_index_t PYRO_VS_HEAVY_WAR_DEF_INDEX= ((war_definition_index_t)0);
const war_side_t PYRO_VS_HEAVY_WAR_SIDE_HEAVY = ((war_side_t)0);
const war_side_t PYRO_VS_HEAVY_WAR_SIDE_PYRO = ((war_side_t)1);
//-----------------------------------------------------------------------------
// Standard/default backpack size
#define DEFAULT_NUM_BACKPACK_SLOTS 300
#define DEFAULT_NUM_BACKPACK_SLOTS_FREE_TRIAL_ACCOUNT 50
#define MAX_NUM_BACKPACK_SLOTS 2000
// Current item level range
#define MIN_ITEM_LEVEL 0
#define MAX_ITEM_LEVEL 100
// Maximum number of attributes allowed on a single item
#define MAX_ATTRIBUTES_PER_ITEM 15
// The maximum length of a single attribute's description
// divide by locchar_t, so we can ensure 192 bytes, whether that's 128 wchars on client or 256 utf-8 bytes on gc
#define MAX_ATTRIBUTE_DESCRIPTION_LENGTH ( 256 / sizeof( locchar_t ) )
// The maximum length of an item's name
#define MAX_ITEM_NAME_LENGTH 128
#define MAX_ITEM_DESC_LENGTH 256
// The maximum length of an item description. (Extra +1 line is for the base item type line)
#define MAX_ITEM_DESCRIPTION_LENGTH ((MAX_ATTRIBUTES_PER_ITEM+1) * MAX_ATTRIBUTE_DESCRIPTION_LENGTH)
// For custom user-naming of econ items.
#define MAX_ITEM_CUSTOM_NAME_LENGTH 40
#define MAX_ITEM_CUSTOM_NAME_DATABASE_SIZE ((4 * MAX_ITEM_CUSTOM_NAME_LENGTH) + 1) // Ensures we can store MAX_ITEM_CUSTOM_NAME_LENGTH
// characters worth of obscure unicode characters in UTF8
#define MAX_ITEM_CUSTOM_DESC_LENGTH 80
#define MAX_ITEM_CUSTOM_DESC_DATABASE_SIZE ((4 * MAX_ITEM_CUSTOM_DESC_LENGTH) + 1)
#define MAX_KILLCAM_MESSAGE_LENGTH 40
#define MAX_KILLCAM_MESSAGE_DATABASE_SIZE ((4 * MAX_KILLCAM_MESSAGE_LENGTH) + 1)
// max length in the DB for claim codes
#define MAX_CLAIM_CODE_LENGTH 128
// The item definition index reserved for the preview item
#define PREVIEW_ITEM_DEFINITION_INDEX (item_definition_index_t)-1
// The number of items to work on in a job before checking if a yield is necessary
#define MAX_ITEMS_BEFORE_YIELD 50
// TF team-color paints (moved from econ_item_view.h)
#define RGB_INT_RED 12073019
#define RGB_INT_BLUE 5801378
// Custom textures
const int k_nCustomImageSize = 128;
const int k_nMaxCustomImageFileSize = k_nCustomImageSize*k_nCustomImageSize*4 + 4*1024; // Is this about right?
//-----------------------------------------------------------------------------
// Purpose: Quality types of items
//-----------------------------------------------------------------------------
typedef int32 entityquality_t;
enum EEconItemQuality
{
AE_UNDEFINED = -1,
AE_NORMAL = 0,
AE_RARITY1 = 1, // Genuine
AE_RARITY2 = 2, // Customized (unused)
AE_VINTAGE = 3, // Vintage has to stay at 3 for backwards compatibility
AE_RARITY3, // Artisan
AE_UNUSUAL, // Unusual
AE_UNIQUE,
AE_COMMUNITY,
AE_DEVELOPER,
AE_SELFMADE,
AE_CUSTOMIZED, // (unused)
AE_STRANGE,
AE_COMPLETED,
AE_HAUNTED,
AE_COLLECTORS,
AE_PAINTKITWEAPON,
AE_RARITY_DEFAULT,
AE_RARITY_COMMON,
AE_RARITY_UNCOMMON,
AE_RARITY_RARE,
AE_RARITY_MYTHICAL,
AE_RARITY_LEGENDARY,
AE_RARITY_ANCIENT,
AE_MAX_TYPES,
AE_DEPRECATED_UNIQUE = 3,
};
//-----------------------------------------------------------------------------
// Purpose: colors used in the display of attributes
//-----------------------------------------------------------------------------
enum attrib_colors_t
{
ATTRIB_COL_LEVEL = 0,
ATTRIB_COL_NEUTRAL,
ATTRIB_COL_POSITIVE,
ATTRIB_COL_NEGATIVE,
ATTRIB_COL_ITEMSET_NAME,
ATTRIB_COL_ITEMSET_EQUIPPED,
ATTRIB_COL_ITEMSET_MISSING,
ATTRIB_COL_BUNDLE_ITEM,
ATTRIB_COL_LIMITED_USE,
ATTRIB_COL_component_flags,
ATTRIB_COL_LIMITED_QUANTITY,
ATTRIB_COL_RARITY_DEFAULT,
ATTRIB_COL_RARITY_COMMON,
ATTRIB_COL_RARITY_UNCOMMON,
ATTRIB_COL_RARITY_RARE,
ATTRIB_COL_RARITY_MYTHICAL,
ATTRIB_COL_RARITY_LEGENDARY,
ATTRIB_COL_RARITY_ANCIENT,
ATTRIB_COL_RARITY_IMMORTAL,
ATTRIB_COL_RARITY_ARCANA,
ATTRIB_COL_STRANGE,
ATTRIB_COL_UNUSUAL,
NUM_ATTRIB_COLORS,
};
#define AE_USE_SCRIPT_VALUE 9999 // Can't be -1, due to unsigned ints used on the backend
const char *EconQuality_GetQualityString( EEconItemQuality eQuality );
const char *EconQuality_GetColorString( EEconItemQuality eQuality );
const char *EconQuality_GetLocalizationString( EEconItemQuality eQuality );
EEconItemQuality EconQuality_GetQualityFromString( const char* pszQuality );
// Sort order for rarities
int EconQuality_GetRarityScore( EEconItemQuality eQuality );
extern attrib_colors_t GetAttribColorIndexForName( const char* pszName );
extern const char *GetColorNameForAttribColor( attrib_colors_t unAttribColor );
extern const char *GetHexColorForAttribColor( attrib_colors_t unAttribColor );
// Utility function that'll get you an item quality from a string
entityquality_t GetItemQualityFromString( const char *sQuality );
enum recipecategories_t
{
RECIPE_CATEGORY_CRAFTINGITEMS = 0,
RECIPE_CATEGORY_COMMONITEMS,
RECIPE_CATEGORY_RAREITEMS,
RECIPE_CATEGORY_SPECIAL,
NUM_RECIPE_CATEGORIES
};
extern const char *g_szRecipeCategoryStrings[NUM_RECIPE_CATEGORIES];
//-----------------------------------------------------------------------------
// Kill eater support.
// Strange counters and strange parts
//-----------------------------------------------------------------------------
#if defined( TF_DLL ) || defined( TF_GC_DLL ) || defined( TF_CLIENT_DLL )
enum kill_eater_event_t
{
kKillEaterEvent_PlayerKill = 0, // default; items with no event type specified use this
kKillEaterEvent_UberActivated,
kKillEaterEvent_PlayerKillAssist,
kKillEaterEvent_PlayerKillsBySentry, // your sentry you built with this item killed someone
kKillEaterEvent_PeeVictims, // this game is great
kKillEaterEvent_BackstabAbsorbed, // you're a sniper and you got a spy to stab your Razorback
kKillEaterEvent_HeadsTaken, // this also tracks kills but with different flavor text
kKillEaterEvent_Humiliations, // fish kills!
kKillEaterEvent_GiftsGiven, // number of gifts given
kKillEaterEvent_DeathsFeigned, // number of deaths successfully feigned with the Dead Ringer
kKillEaterEvent_ScoutKill, // (part)
kKillEaterEvent_SniperKill, // (part)
kKillEaterEvent_SoldierKill, // (part)
kKillEaterEvent_DemomanKill, // (part)
kKillEaterEvent_HeavyKill, // (part)
kKillEaterEvent_PyroKill, // (part)
kKillEaterEvent_SpyKill, // (part)
kKillEaterEvent_EngineerKill, // (part)
kKillEaterEvent_MedicKill, // (part)
kKillEaterEvent_BuildingDestroyed, // (part)
kKillEaterEvent_ProjectileReflect, // (part)
kKillEaterEvent_HeadshotKill, // (part)
kKillEaterEvent_AirborneEnemyKill, // (part) (enemy is in the air when they die)
kKillEaterEvent_GibKill, // (part)
kKillEaterEvent_BuildingSapped, // a sapper was doing damage to this building while it was destroyed
kKillEaterEvent_PlayerTickle, // we used our comedy holiday gloves to force someone else to laugh
kKillEaterEvent_PlayerKillByBootStomp, // we killed a player by transferring our falling damage onto them
kKillEaterEvent_PlayerKillDuringFullMoon, // (part) we killed a player during the full moon holiday event (GC-updated)
kKillEaterEvent_PlayerKillStartDomination, // (part) we killed a player and this kill was enough to start our domination of them
kKillEaterEvent_PlayerKillAlreadyDominated, // (part) we killed a player with this weapon that we were already dominating
kKillEaterEvent_PlayerKillRevenge, // (part) we killed a player with this weapon when that player was dominating us
kKillEaterEvent_PlayerKillPosthumous, // (part) we killed a player after we were already dead (afterburn, stray rocket, etc.)
kKillEaterEvent_BurningAllyExtinguished, // (part) we used urine/milk/flamethrower/whatever to put out the fire on an ally that was burning
kKillEaterEvent_PlayerKillCritical, // (part) we killed a player with a shot that was a critical
kKillEaterEvent_PlayerKillWhileExplosiveJumping, // (part) we killed a player while we were rocket/sticky-jumping
kKillEaterEvent_PlayerKillFriend, // (part) we killed a player who is a Steam friend (GC-updated)
kKillEaterEvent_SapperDestroyed, // (part) we destroyed a sapper that was on a friendly building
kKillEaterEvent_InvisibleSpiesKilled, // (part) we killed an invisible spy
kKillEaterEvent_MedicsWithFullUberKilled, // (part) we killed a fully ubered medic
kKillEaterEvent_RobotsDestroyed, // (part) we killed a robot in MvM
kKillEaterEvent_MinibossRobotsDestroyed, // (part) we killed a miniboss robot in MvM
kKillEaterEvent_RobotsDestroyedAfterPenetration, // (part) we killed a robot with a shot that had already penetrated another robot
kKillEaterEvent_RobotHeadshotKills, // (part) like kKillEaterEvent_HeadshotKill, but only for robots
kKillEaterEvent_RobotsSlowed, // (part) we hit some robots with Jarate and now they're slow
kKillEaterEvent_KillWhileLowHealth, // (part) we killed someone while we had <10% max health
kKillEaterEvent_HalloweenKill, // (part) we killed someone during the Halloween holiday
kKillEaterEvent_HalloweenKillRobot, // (part) we killed a robot in MvM during the Halloween holiday
kKillEaterEvent_DefenderKill, // (part) we killed someone carrying the intel, pushing the cart, or capping a point
kKillEaterEvent_UnderwaterKill, // (part) we killed someone who was completely submerged
kKillEaterEvent_KillWhileUbercharged, // (part) we killed someone while we were invulnerable
kKillEaterEvent_FoodEaten, // We ate our food
kKillEaterEvent_BannersDeployed, // We deployed a banner buff
kKillEaterEvent_NEGATIVE_SniperShotsMissed, // (part) we shot our sniper rifle and didnt hit anything
kKillEaterEvent_NEGATIVE_UbersDropped, // (part) we died with a full ubercharge
kKillEaterEvent_NEGATIVE_DeathsWhileCarryingBuilding, // (part) we died while carrying a building
kKillEaterEvent_NEGATIVE_DeathsFromCratering, // (part) we died from cratering
kKillEaterEvent_NEGATIVE_DeathsFromEnvironment, // (part) we died from environmental damage
kKillEaterEvent_NEGATIVE_Deaths, // (part) we died :(
kKillEaterEvent_TimeCloaked, // Time we are cloaked
kKillEaterEvent_HealingProvided, // Health Provided to Allies
kKillEaterEvent_TeleportsProvided, // Teleports Provided to Allies
kKillEaterEvent_TanksDestroyed, // (part) we dealt the killing blow to a tank in MvM
kKillEaterEvent_LongDistanceKill, // (part) we dealt the killing blow (while alive) from far away
kKillEaterEvent_UniqueEvent__KilledAccountWithItem, // (part) (unique event) how many individual accounts have we killed?
// kKillEaterEvent_UniqueEvent__PlayedWithAccountIDWhileWearingItem, // (part) (unique event) how many individual accounts have we played a round with?
kKillEaterEvent_PointsScored, // How many score points we've accumulated
kKillEaterEvent_DoubleDonks, // Double-Donks scored with the loose cannon
kKillEaterEvent_TeammatesWhipped, // Whipped Teammates with the Disciplinary Action
kKillEaterEvent_VictoryTimeKill, // Kills while in Victory / Bonus Time
kKillEaterEvent_RobotScoutKill, // (part)
kKillEaterEvent_RobotSniperKill, // (part) Not yet shipped
kKillEaterEvent_RobotSoldierKill, // (part) Not yet shipped
kKillEaterEvent_RobotDemomanKill, // (part) Not yet shipped
kKillEaterEvent_RobotHeavyKill, // (part) Not yet shipped
kKillEaterEvent_RobotPyroKill, // (part) Not yet shipped
kKillEaterEvent_RobotSpyKill, // (part)
kKillEaterEvent_RobotEngineerKill, // (part) Not yet shipped
kKillEaterEvent_RobotMedicKill, // (part) Not yet shipped
kKillEaterEvent_TauntKill, // Taunt Kills
kKillEaterEvent_PlayersWearingUnusualKill, // (part) we killed someone wearing an unusual hat (!)
kKillEaterEvent_BurningEnemyKill, // (part) we killed someone who was on fire up until they died
kKillEaterEvent_KillstreaksEnded, // (part) we killed someone who was on a killstreak
kKillEaterEvent_KillcamTaunts, // (cosmetic part) we appeared wearing this item in the killcam taunting
kKillEaterEvent_DamageDealt, // (part) we have dealt this much damage to people
kKillEaterEvent_FiresSurvived, // (cosmetic part) we were lit on fire wearing this item and then the fire went out and we were still alive
kKillEaterEvent_AllyHealingDone, // (part) we have healed this much (directly, so doesn't count Mad Milk, etc. because we lose the item pointer at some point); also ignores self heal (ie., Concheror buff, MvM upgrades)
kKillEaterEvent_PointBlankKills, // (part) we killed someone while standing right next to them
kKillEaterEvent_PlayerKillsByManualControlOfSentry, // Kills from wrangled a sentry
kKillEaterEvent_CosmeticKills, // (cosmetic part) kills
kKillEaterEvent_FullHealthKills, // (part) Kills while at fullhealth
kKillEaterEvent_TauntingPlayerKills, // (part) Taunting Player Kills
kKillEaterEvent_Halloween_OverworldKills,
kKillEaterEvent_Halloween_UnderworldKills,
kKillEaterEvent_Halloween_MinigamesWon,
kKillEaterEvent_NonCritKills, // part kills that are not crit or mini crit
kKillEaterEvent_PlayersHit, // part
kKillEaterEvent_CosmeticAssists, // Cosmetic part
kKillEaterEvent_CosmeticOperationContractsCompleted, // Operation Stat Tracker
kKillEaterEvent_CosmeticOperationKills, // Operation Stat Tracker
kKillEaterEvent_CosmeticOperationContractsPoints,
kKillEaterEvent_CosmeticOperationBonusPoints,
kKillEaterEvent_TauntsPerformed, // Strange Taunts
kKillEaterEvent_InvasionKills, // Kills During Invasion Event. Locked after Operation
kKillEaterEvent_InvasionKillsOnMap01,
kKillEaterEvent_InvasionKillsOnMap02,
kKillEaterEvent_InvasionKillsOnMap03,
kKillEaterEvent_InvasionKillsOnMap04,
kKillEaterEvent_HalloweenSouls, // Halloween
kKillEaterEvent_HalloweenContractsCompleted,
kKillEaterEvent_HalloweenOfferings,
kKillEaterEvent_PowerupBottlesUsed,
// NEW ENTRIES MUST BE ADDED AT THE BOTTOM
};
#else
// projects that actually want to implement kill-eater functionality will want to put their list somewhere around here,
// but unfortunately the base code relies on this specific definition being entry 0
static const uint32 kKillEaterEvent_PlayerKill = 0;
#endif // defined( TF_DLL ) || defined( TF_GC_DLL ) || defined( TF_CLIENT_DLL )
enum strange_event_restriction_t
{
kStrangeEventRestriction_None = 0, // default -- unassigned, all events pass
kStrangeEventRestriction_VictimSteamAccount, // the victim must have a specific Steam ID
#if defined( TF_DLL ) || defined( TF_GC_DLL ) || defined( TF_CLIENT_DLL )
kStrangeEventRestriction_Map, // must be playing on a certain map when the event takes place
kStrangeEventRestriction_Competitive, // must be playing in a competitive game
#endif // defined( TF_DLL ) || defined( TF_GC_DLL ) || defined( TF_CLIENT_DLL )
kStrangeEventRestrictionCount
};
// Ugh -- these are shared between the GC and the client. Maybe #define is slightly better than
// magic string literals?
#define KILL_EATER_RANK_LEVEL_BLOCK_NAME "KillEaterRank"
#ifdef TF_DLL
class CTFWeaponBase *GetKilleaterWeaponFromDamageInfo( const class CTakeDamageInfo *pInfo );
// A specific CEconEntity caused a kill eater event to happen. For example, a weapon might cause a
// player kill event so we want to update the stats for that specific weapon.
void EconEntity_OnOwnerKillEaterEvent( class CEconEntity *pEconEntity, class CTFPlayer *pOwner, class CTFPlayer *pVictim, kill_eater_event_t eEventType, int nIncrementValue = 1 );
void EconItemInterface_OnOwnerKillEaterEvent( class IEconItemInterface *pEconEntity, class CTFPlayer *pOwner, class CTFPlayer *pVictim, kill_eater_event_t eEventType, int nIncrementValue = 1 );
void EconEntity_OnOwnerKillEaterEventNoPartner( class CEconEntity *pEconEntity, class CTFPlayer *pOwner, kill_eater_event_t eEventType, int nIncrementValue = 1 );
void EconItemInterface_OnOwnerKillEaterEventNoPartner( class IEconItemInterface *pEconEntity, class CTFPlayer *pOwner, kill_eater_event_t eEventType, int nIncrementValue = 1 );
void HatAndMiscEconEntities_OnOwnerKillEaterEvent( class CTFPlayer *pOwner, class CTFPlayer *pVictim, kill_eater_event_t eEventType, int nIncrementValue = 1 );
void HatAndMiscEconEntities_OnOwnerKillEaterEventNoParter( class CTFPlayer *pOwner, kill_eater_event_t eEventType, int nIncrementValue = 1 );
void EconEntity_NonEquippedItemKillTracking_NoPartner( class CTFPlayer *pOwner, item_definition_index_t iDefIndex, kill_eater_event_t eEventType, int nIncrementValue = 1 );
void EconEntity_NonEquippedItemKillTracking_NoPartnerBatched( class CTFPlayer *pOwner, item_definition_index_t iDefIndex, kill_eater_event_t eEventType, int nIncrementValue = 1 );
// Batching system for frequent events (ie., damage dealing). The game server will flush all batches
// at specific time intervals and send up one composite message to avoid flooding the GC. Batched
// messages will only work correctly for types that support increment values. Because the game client
// and game server don't know which event types support increment values we can't do any checking
// before we send the message.
void EconEntity_OnOwnerKillEaterEvent_Batched( class CEconEntity *pEconEntity, class CTFPlayer *pOwner, class CTFPlayer *pVictim, kill_eater_event_t eEventType, int nIncrementValue = 1 );
void EconItemInterface_OnOwnerKillEaterEvent_Batched( class IEconItemInterface *pEconEntity, class CTFPlayer *pOwner, class CTFPlayer *pVictim, kill_eater_event_t eEventType, int nIncrementValue = 1 );
void KillEaterEvents_FlushBatches();
#endif // TF_DLL
int GetKillEaterAttrCount();
int GetKillEaterAttrCount_UserCustomizable();
const class CEconItemAttributeDefinition *GetKillEaterAttr_Score( int i );
const class CEconItemAttributeDefinition *GetKillEaterAttr_Type( int i );
const class CEconItemAttributeDefinition *GetKillEaterAttr_Restriction( int i );
const class CEconItemAttributeDefinition *GetKillEaterAttr_RestrictionValue( int i );
bool GetKillEaterAttr_IsUserCustomizable( int i );
bool GetKilleaterValueByEvent( const class IEconItemInterface* pItem, const kill_eater_event_t& EEventType, uint32& value );
bool BIsItemStrange( const class IEconItemInterface *pItem );
const int COLLECTION_CRAFTING_ITEM_COUNT = 10;
const char* GetCollectionCraftingInvalidReason( const class IEconItemInterface *pTestItem, const class IEconItemInterface *pSourceItem );
const int HALLOWEEN_OFFERING_ITEM_COUNT = 3;
const char* GetHalloweenOfferingInvalidReason( const class IEconItemInterface *pTestItem, const class IEconItemInterface *pSourceItem );
const int CRAFT_COMMON_STATCLOCK_ITEM_COUNT = 5;
const char* GetCraftCommonStatClockInvalidReason( const class IEconItemInterface *pTestItem, const class IEconItemInterface *pSourceItem );
int GetMaxCardUpgradesPerItem();
const class CEconItemAttributeDefinition *GetCardUpgradeForIndex( const class IEconItemInterface *pItem, int i );
#define GUARANTEED_OUTPUT (1<<0)
#define GUARANTEED_INPUT (1<<1)
#define DYNAMIC_RECIPE_FLAG_IS_OUTPUT (1<<0)
#define DYNAMIC_RECIPE_FLAG_IS_UNTRADABLE (1<<1)
#define DYNAMIC_RECIPE_FLAG_PARAM_ITEM_DEF_SET (1<<2)
#define DYNAMIC_RECIPE_FLAG_PARAM_QUALITY_SET (1<<3)
#define DYNAMIC_RECIPE_FLAG_PARAM_ATTRIBUTE_SET_ALL (1<<4)
#define DYNAMIC_RECIPE_FLAG_PARAM_ATTRIBUTE_SET_ANY (1<<5)
#define k_ObjectiveTrackerFlag_OwnerClient (1<<0)
#define k_ObjectiveTrackerFlag_Servers (1<<1)
#define k_ObjectiveTrackerFlag_AllClients (1<<2)
#define k_ObjectiveTrackerFlag_ClientAndServer ( k_ObjectiveTrackerFlag_OwnerClient | k_ObjectiveTrackerFlag_Servers )
const float k_MaxElapsedQuestReportTime = 10.f;
//===============================================================================================================
// POSITION HANDLING
//===============================================================================================================
// TF Inventory Position cracking
// REALLY OLD FORMAT (??):
// We store a bag index in the highbits of the inventory position.
// The lowbit stores the position of the item within the bag.
//
// LESS OLD FORMAT (up through July, 2011):
// If Bit 31 is 0:
// Bits 1-16 are the backpack position.
// Bits 17-26 are a bool for whether the item is equipped in the matching class.
// Otherwise, if Bit 31 is 1:
// Item hasn't been acknowledged by the player yet.
// Bits 1-16 are the method by the player found the item (see unacknowledged_item_inventory_positions_t)
// Bit 32 is 1, to note the new format.
//
// CURRENT FORMAT:
// If Bit 31 is 0:
// Bits 1-16 are the backpack position.
// Otherwise, if Bit 31 is 1:
// Item hasn't been acknowledged by the player yet.
// Bits 1-16 are the method by the player found the item (see unacknowledged_item_inventory_positions_t)
// Equipped state is stored elsewhere.
// This is the only format that should exist on clients.
// Note (1/15/2013) For backwards compatibility, if the value is 0 item is considered unacknowledged too
enum unacknowledged_item_inventory_positions_t
{
UNACK_ITEM_UNKNOWN = 0,
UNACK_ITEM_DROPPED = 1,
UNACK_ITEM_CRAFTED,
UNACK_ITEM_TRADED,
UNACK_ITEM_PURCHASED,
UNACK_ITEM_FOUND_IN_CRATE,
UNACK_ITEM_GIFTED,
UNACK_ITEM_SUPPORT,
UNACK_ITEM_PROMOTION,
UNACK_ITEM_EARNED,
UNACK_ITEM_REFUNDED,
UNACK_ITEM_GIFT_WRAPPED,
UNACK_ITEM_FOREIGN,
UNACK_ITEM_COLLECTION_REWARD,
UNACK_ITEM_PREVIEW_ITEM,
UNACK_ITEM_PREVIEW_ITEM_PURCHASED,
UNACK_ITEM_PERIODIC_SCORE_REWARD,
UNACK_ITEM_MVM_MISSION_COMPLETION_REWARD,
UNACK_ITEM_MVM_SQUAD_SURPLUS_REWARD,
UNACK_ITEM_FOUND_HOLIDAY_GIFT,
UNACK_ITEM_COMMUNITY_MARKET_PURCHASE,
UNACK_ITEM_RECIPE_OUTPUT,
UNACK_ITEM_HIDDEN_QUEST_ITEM,
UNACK_ITEM_QUEST_OUTPUT,
UNACK_ITEM_QUEST_LOANER,
UNACK_ITEM_TRADE_UP,
UNACK_ITEM_QUEST_MERASMISSION_OUTPUT,
UNACK_ITEM_VIRAL_COMPETITIVE_BETA_PASS_SPREAD,
#ifdef ENABLE_STORE_RENTAL_BACKEND
UNACK_ITEM_RENTAL_PURCHASE,
#endif
UNACK_NUM_METHODS,
};
extern const char *g_pszItemPickupMethodStrings[UNACK_NUM_METHODS - 1]; // -1 because UNACK_ITEM_DROPPED is index 1, not 0
extern const char *g_pszItemPickupMethodStringsUnloc[UNACK_NUM_METHODS - 1];
extern const char *g_pszItemFoundMethodStrings[UNACK_NUM_METHODS - 1];
enum
{
kGCItemSort_NoSort = 0, // this won't do anything, but can be used as a safe "header" value
kGCItemSort_SortByName = 1,
kGCItemSort_SortByDefIndex = 2,
kGCItemSort_SortByRarity = 3,
kGCItemSort_SortByType = 4,
kGCItemSort_SortByDate = 5,
kGCItemSort_GameSpecificBase = 100,
};
// FIXME: these should be moved... somewhere; where?
enum
{
kTFGCItemSort_SortByClass = kGCItemSort_GameSpecificBase + 1,
kTFGCItemSort_SortBySlot = kGCItemSort_GameSpecificBase + 2,
};
enum
{
kBackendPosition_Unacked = 1 << 30,
kBackendPosition_NewFormat = 1 << 31,
kBackendPositionMask_Position = 0x0000ffff,
kBackendPositionMask_FormatFlags = (kBackendPosition_Unacked | kBackendPosition_NewFormat),
};
inline void SetBackpackPosition( uint32 *pPosition, uint32 iPackPosition )
{
(*pPosition) = iPackPosition;
// Remove the unack'd flag
(*pPosition) &= ~kBackendPosition_Unacked;
}
inline bool IsNewPositionFormat( uint32 iBackendPosition )
{
return ( iBackendPosition & kBackendPosition_NewFormat ) != 0;
}
inline bool IsUnacknowledged( uint32 iBackendPosition )
{
// For backwards compatibility, we consider position 0 as unacknowledged too
return (iBackendPosition == 0 || (iBackendPosition & kBackendPosition_Unacked) != 0);
}
inline int ExtractBackpackPositionFromBackend( uint32 iBackendPosition )
{
if ( IsUnacknowledged( iBackendPosition) )
return 0;
return iBackendPosition & kBackendPositionMask_Position;
}
inline unacknowledged_item_inventory_positions_t GetUnacknowledgedReason( uint32 iBackendPosition )
{
return (unacknowledged_item_inventory_positions_t)( iBackendPosition &= ~kBackendPositionMask_FormatFlags );
}
inline uint32 GetUnacknowledgedPositionFor( unacknowledged_item_inventory_positions_t iMethod )
{
return (iMethod | kBackendPosition_Unacked | kBackendPosition_NewFormat);
}
//-----------------------------------------------------------------------------
// Item Preview event IDs for logging.
//-----------------------------------------------------------------------------
enum EEconItemPreviewEventIDs
{
k_EEconItemPreview_Start =1,
k_EEconItemPreview_Expired =2,
k_EEconItemPreview_ItemPurchased =3,
};
//-----------------------------------------------------------------------------
// List of holidays. These are sorted by priority. Needs to match static IIsHolidayActive *s_HolidayChecks
//-----------------------------------------------------------------------------
enum EHoliday
{
kHoliday_None = 0, // must stay at zero for backwards compatibility
kHoliday_TFBirthday,
kHoliday_Halloween,
kHoliday_Christmas,
kHoliday_CommunityUpdate,
kHoliday_EOTL,
kHoliday_Valentines,
kHoliday_MeetThePyro,
kHoliday_FullMoon,
kHoliday_HalloweenOrFullMoon,
kHoliday_HalloweenOrFullMoonOrValentines,
kHoliday_AprilFools,
kHolidayCount,
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
enum ECartItemType
{
kCartItem_Purchase, // a normal lifetime purchase (needs to stay as entry 0!)
kCartItem_TryOutUpgrade, // an upgrade from "try-it-out"
kCartItem_Rental_1Day,
kCartItem_Rental_3Day,
kCartItem_Rental_7Day,
};
inline bool IsRentalCartItemType( ECartItemType eCartType )
{
return eCartType == kCartItem_Rental_1Day
|| eCartType == kCartItem_Rental_3Day
|| eCartType == kCartItem_Rental_7Day;
}
const uint8 k_unItemRarity_Any = 0xFF;
const uint8 k_unItemQuality_Any = 0xFF;
typedef int econ_tag_handle_t;
enum EItemUntradability
{
k_Untradability_Temporary = 1<<1,
k_Untradability_Permanent = 1<<2,
};
#define INVALID_ECON_TAG_HANDLE ((econ_tag_handle_t)-1)
#endif // ACTUAL_ECON_ITEM_CONSTANTS_H
|