1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "weapon_dodbasegrenade.h"
#ifdef CLIENT_DLL
#define CWeaponRifleGrenadeGER_Live C_WeaponRifleGrenadeGER_Live
#else
#include "dod_riflegrenade_ger.h" //the thing that we throw
#endif
class CWeaponRifleGrenadeGER_Live : public CWeaponDODBaseGrenade
{
public:
DECLARE_CLASS( CWeaponRifleGrenadeGER_Live, CWeaponDODBaseGrenade );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CWeaponRifleGrenadeGER_Live() {}
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_RIFLEGREN_GER_LIVE; }
#ifndef CLIENT_DLL
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH )
{
// align the grenade vertically and spin end over end
QAngle vecNewAngles = QAngle(45,pPlayer->EyeAngles().y,0);
AngularImpulse angNewImpulse = AngularImpulse( 0, 600, 0 );
CDODRifleGrenadeGER::Create( vecSrc, vecNewAngles, vecVel, angNewImpulse, pPlayer, flLifeTime, GetWeaponID() );
}
#endif
virtual bool IsArmed( void ) { return true; }
private:
CWeaponRifleGrenadeGER_Live( const CWeaponRifleGrenadeGER_Live & );
};
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponRifleGrenadeGER_Live, DT_WeaponRifleGrenadeGER_Live )
BEGIN_NETWORK_TABLE(CWeaponRifleGrenadeGER_Live, DT_WeaponRifleGrenadeGER_Live)
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CWeaponRifleGrenadeGER_Live )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( weapon_riflegren_ger_live, CWeaponRifleGrenadeGER_Live );
PRECACHE_WEAPON_REGISTER( weapon_riflegren_ger_live );
|